Close
(or Esc)
mtgpics.com logo
38784 cards found
Page / 1293   Show All | Close All | One by one display
Shieldmage Elder Creature
Creature — Human Cleric Wizard 2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Shieldmage Advocate Creature
Creature — Human Cleric 1/3
%T: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Shielding Plax Enchantment
3 versions
Enchantment — Aura
(%UG can be paid with either %G or %U.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Shieldhide Dragon Creature
2 versions
Creature — Dragon 3/3
Flying, lifelink
Megamorph %5%W%W
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Shielded Passage Instant
Instant
Prevent all damage that would be dealt to target creature this turn.
Shielded by Faith Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Shielded Aether Thief Creature
2 versions
Creature — Vedalken Rogue 0/4
Flash
Whenever this creature blocks, you get %E.
%T, Pay %E%E%E: Draw a card.
Shield Wall Instant
4 versions
Instant
Creatures you control get +0/+2 until end of turn.
S.H.I.E.L.D. Spy Kit Artifact
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1.
Equip %1
Shield Sphere Artifact Creature
2 versions
Artifact Creature — Wall 0/6
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
Shield of the Righteous Artifact
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip %2
Shield of the Realm Artifact
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip %1
Shield of the Oversoul Enchantment
Commander Legends: Battle for Baldur's Gate
2 versions
Enchantment — Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.
Shield of the Avatar Artifact
Artifact — Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip %2
Shield of the Ages Artifact
2 versions
Artifact
%2: Prevent the next 1 damage that would be dealt to you this turn.
Shield of Kaldra Artifact
2 versions
Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible.
Equip %4
Shield of Duty and Reason Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Shield Mate Creature
Creature — Human Soldier 1/1
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
Shield Mare Creature
Giddyap
2 versions
Creature — Horse 2/3
This creature can't be blocked by red creatures.
When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
S.H.I.E.L.D. Helicarrier Artifact
Artifact — Vehicle 4/5
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6
S.H.I.E.L.D. Flying Car Artifact
2 versions
Artifact — Vehicle 3/3
Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
S.H.I.E.L.D. Deployment Drone Artifact Creature
Artifact Creature — Robot 2/2
Flying
When this creature enters, create a 1/1 white Soldier creature token.
Shield Dancer Creature
Creature — Human Rebel 1/3
%2%W: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
Shield Broker Creature
4 versions
Creature — Octopus Advisor 3/4
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.
Shield Bearer Creature
3 versions
Creature — Human Soldier 0/3
Banding
Shidako, Broodmistress Creature  
2 versions
Legendary Creature — Snake Shaman 3/3
%G, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
Shichifukujin Dragon Creature
Creature — Dragon 0/0
Shichifukujin Dragon enters with seven +1/+1 counters on it.
%R%R%R, Remove two +1/+1 counters from Shichifukujin Dragon: Put three +1/+1 counters on Shichifukujin Dragon at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
Shi'ar Soldier Creature
Jumpstart
Creature — Shiar Soldier 1/3
Flying
%U, %T: Return another target permanent you control to its owner's hand. Activate only during your turn.
Shessra, Death's Whisper Creature
2 versions
Legendary Creature — Human Elf Warlock 1/3
Bewitching Whispers — When Shessra enters, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Sheriff of Safe Passage Creature
Creature — Human Knight 0/0
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot %1%W
38784 cards found
Page / 1293   Show All | Close All | One by one display