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Wilson, Refined Grizzly Creature
3 versions
Legendary Creature — Bear Warrior 2/2
This spell can't be countered.
Vigilance, reach, trample
Ward %2
Choose a Background (You can have a Background as a second commander.)
Wilson, Majestic Bear Creature
Specialized version
Legendary Creature — Bear Warrior 5/5
Reach, Trample
Ward %2
%1%G%G, Exile Wilson, Majestic Bear from your graveyard: Target creature you control perpetually gets +1/+1and gains reach, trample, and ward %2. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Fearsome Bear Creature
Specialized version
Legendary Creature — Bear Warrior 4/4
Menace, Reach, Trample
Ward %2
%1%B%G, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Bear Comrade Creature
Legendary Creature — Bear Warrior 2/2
Reach, Trample
Ward %2
Specialize %4

This card can changes to one of the different specialized versions, depending on which color was discarded:
%W Wilson, Urbane Bear
%U Wilson, Subtle Bear
%B Wilson, Fearsome Bear
%R Wilson, Ardent Bear
%G Wilson, Majestic Bear
Wilson, Ardent Bear Creature
Specialized version
Legendary Creature — Bear Warrior 2/3
Double strike, Reach, Trample
Ward %2
%1%R%G, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Willow-Wind Creature
3 versions
Creature — Elemental 3/4
Flying
When this creature enters, scry 2.
Willowrush Verge Land  
5 versions
Land
%T: Add %U.
%T: Add %G. Activate only if you control a Forest or an Island.
Willowdusk, Essence Seer Creature
2 versions
Legendary Creature — Dryad Druid 3/3
%1, %T: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Willow Satyr Creature
2 versions
Creature — Satyr 1/1
You may choose not to untap this creature during your untap step.
%T: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.
Willow Priestess Creature
2 versions
Creature — Faerie Druid 2/2
%T: You may put a Faerie permanent card from your hand onto the battlefield.
%2%G: Target green creature gains protection from black until end of turn.
Willow Geist Creature
5 versions
Creature — Treefolk Spirit 1/1
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Willow Faerie Creature
2 versions
Creature — Faerie 1/2
Flying
Willow Elf Creature
2 versions
Creature — Elf 1/1
Willow Dryad Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Dryad 1/1
Forestwalk
Will-o'-the-Wisp Creature
12 versions
Creature — Spirit 0/1
Flying
%B: Regenerate this creature.
Willing Test Subject Creature
Creature — Spider Monkey Scientist 2/2
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
%6: Roll a six-sided die.
Willie Lumpkin, Postman Creature
2 versions
Legendary Creature — Human Citizen 1/3
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
Will-Forged Golem Artifact Creature
Artifact Creature — Golem 4/4
Convoke
Willbreaker Creature
2 versions
Creature — Human Wizard 2/3
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Willbound Quill Artifact
Alchemy: Reality Fracture
Artifact
%T: Add one mana of any color.
Actualize — Whenever you cast a spell that isn't from your starting deck, copy that spell. You may choose new targets for the copy.
Willbender Creature
10 versions
Creature — Human Wizard 1/2
Morph %1%U
When this creature is turned face up, change the target of target spell or ability with a single target.
Will, Scion of Peace Creature
4 versions
Legendary Creature — Human Wizard 2/4
Vigilance
%T: Spells you cast this turn that are white and/or blue cost %X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Will, Scholar of Frost Planeswalker
3 versions
Legendary Planeswalker — Will Loyalty 4
Instant and sorcery spells you cast cost %1 less to cast.
+1
Up to one target creature has base power and toughness 0/2 until your next turn.
-3
Draw two cards.
-7
Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Will Riker, First in the Field Creature
3 versions
Legendary Creature — Human Officer 4/3
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
Will Riker, Assuming Command Creature
Legendary Creature — Human Officer 4/5
When Will Riker enters, put a +1/+1 counter on another target creature you control.
Will of the Temur Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Will of the Sultai Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
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