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Will, Scion of Peace Creature
4 versions
Legendary Creature — Human Wizard 2/4
Vigilance
%T: Spells you cast this turn that are white and/or blue cost %X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Will, Scholar of Frost Planeswalker
3 versions
Legendary Planeswalker — Will Loyalty 4
Instant and sorcery spells you cast cost %1 less to cast.
+1
Up to one target creature has base power and toughness 0/2 until your next turn.
-3
Draw two cards.
-7
Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Will Riker, Assuming Command Creature
Legendary Creature — Human Officer 4/5
When Will Riker enters, put a +1/+1 counter on another target creature you control.
Will of the Temur Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Will of the Sultai Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Will of the Naga Instant
Instant
Delve
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Will of the Mardu Instant
2 versions
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Will of the Jeskai Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Will of the All-Hunter Instant
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling %2
Will of the Abzan Sorcery
2 versions
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Will Kenrith Planeswalker
Commander decks
5 versions
Legendary Planeswalker — Will Loyalty 4
+2
Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
-2
Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost %2 less to cast.
-8
Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Wilhelt, the Rotcleaver Creature
4 versions
Legendary Creature — Zombie Warrior 3/3
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Wilfred Mott Creature
4 versions
Legendary Creature — Human Soldier 2/4
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Wildwood Tracker Creature
Creature — Elf Warrior 1/1
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
Wildwood Rebirth Instant
Instant
Return target creature card from your graveyard to your hand.
Wildwood Patrol Creature
3 versions
Creature — Centaur Scout 4/2
Trample
Wildwood Mentor Creature
Jumpstart pack
2 versions
Creature — Treefolk 1/1
Whenever a token you control enters, put a +1/+1 counter on this creature.
Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.
Wildwood Geist Creature
Creature — Spirit 3/3
During your turn, this creature gets +2/+2.
Wildwood Escort Creature
Creature — Elf Warrior 3/3
When this creature enters, return target creature or battle card from your graveyard to your hand.
If this creature would die, exile it instead.
Wildvine Pummeler Creature
Creature — Giant Berserker 6/5
Vivid — This spell costs %1 less to cast for each color among permanents you control.
Reach, trample
Wildsong Howler
Transformed Howlpack Piper
Creature  
4 versions
Creature — Werewolf 4/4
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound
Wildslayer Elves Creature
Creature — Elf Warrior 3/3
Wither
Wildsize Instant
8 versions
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Wildsear, Scouring Maw Creature
2 versions
Legendary Creature — Elemental Wolf 6/6
Trample
Enchantment spells you cast from your hand have cascade.
Wild-Magic Sorcerer Creature
Commander decks
4 versions
Creature — Orc Shaman Sorcerer 4/3
The first spell you cast from exile each turn has cascade.
Wildheart Invoker Creature
Beginner Box
7 versions
Creature — Elf Shaman 4/3
%8: Target creature gets +5/+5 and gains trample until end of turn.
Wildgrowth Walker Creature
Creature — Elemental 1/3
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
Wildgrowth Archaic Creature
3 versions
Creature — Avatar 0/0
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Wildgrove Summoner Creature
Alchemy: Lorwyn Eclipsed
Creature — Treefolk Druid 4/7
When this creature enters, Forest cards in your hand and library perpetually become 3/4 Treefolk creatures in addition to their other types and gain reach and haste.
When this creature dies, seek two Forest cards and put them onto the battlefield.
Wildfire Wickerfolk Artifact Creature
Artifact Creature — Scarecrow 3/2
Haste
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
37980 cards found
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