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Shackles of Treachery Sorcery
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Shackles Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
%W: Return this Aura to its owner's hand.
Shacklegeist Creature
5 versions
Creature — Spirit 2/2
Flying
This creature can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Shackle Slinger Creature
Creature — Human Soldier 3/2
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Shabraz, the Skyshark Creature
Kaldheim
2 versions
Legendary Creature — Shark Bird 3/3
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
%WU: Target Human gains flying until end of turn.
Seymour Flux Creature
[FFX] Extended-Art Frame
2 versions
Legendary Creature — Spirit Avatar 5/5
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Sex Appeal Instant
Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
Sewn-Eye Drake Creature
Creature — Zombie Drake 3/1
Flying, haste
Sewer-veillance Cam Artifact
Artifact
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
%3%U, Sacrifice this artifact: Draw two cards.
Sewers of Estark Instant
HarperPrism
Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
Sewerdreg Creature
Creature — Spirit 3/3
Swampwalk
Sacrifice this creature: Exile target card from a graveyard.
Sewer Shambler Creature
2 versions
Creature — Zombie 2/1
Swampwalk
Scavenge %2%B
Sewer Rats Creature
2 versions
Creature — Rat 1/1
%B, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
Sewer Plague Instant
Instant
Target creature an opponent controls perpetually gets-2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets-1/-1."
Sewer Crocodile Creature
Creature — Crocodile 4/6
%3%U: This creature can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Sevinne's Reclamation Sorcery
11 versions
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback %4%W
Sevinne, the Chronoclasm Creature
Legendary Creature — Human Wizard 2/2
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Severed Strands Sorcery
Clerics
4 versions
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Severed Legion Creature
5 versions
Creature — Zombie 2/2
Fear
Severance Priest Creature
4 versions
Creature — Djinn Cleric 3/3
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Sever the Bloodline Sorcery
9 versions
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback %5%B%B
Sever Soul Sorcery
5 versions
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Seven-Tail Mentor Creature
2 versions
Creature — Fox Samurai 2/3
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Seven of Nine, Unassimilated Artifact Creature
4 versions
Legendary Artifact Creature — Human Officer 0/4
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
%6%U: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Seven of Nine, Tertiary Adjunct Artifact Creature
2 versions
Legendary Artifact Creature — Borg 1/4
That Is Irrelevant — %T: Draw a card, then discard a card. When you discard a nonland card this way, put two charge counters on up to one target artifact.
Seven of Nine Artifact Creature
2 versions
Legendary Artifact Creature — Human Scientist 2/4
Whenever you face a dilemma, draw a card.
Seven Dwarves Creature
8 versions
Creature — Dwarf 2/2
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
Setzer, Wandering Gambler Creature
[FFVI]
2 versions
Legendary Creature — Human Rogue Pilot 2/2
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.
Whenever a Vehicle you control deals combat damage to a player, flip a coin.
Whenever you win a coin flip, create two tapped Treasure tokens.
Settlement Blacksmith Creature
Starter Deck
Creature — Human Artificer 3/3
When this creature enters, if you control an Equipment, draw a card.
Settlement Token  
Enchantment — Aura
Enchant land
Enchanted land has "%T: Add one mana of any color."
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