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Serum-Core Chimera Creature
Creature — Phyrexian Chimera 2/4
Flying
Whenever you cast a noncreature spell, put an oil counter on this creature.
Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
Serum Visions Sorcery
15 versions
Sorcery
Draw a card. Scry 2.
Serum Visionary Creature
Creature — Vedalken Wizard 2/2
When this creature enters, draw a card, then scry 2.
Serum Tank Artifact
2 versions
Artifact
Whenever this artifact or another artifact enters, put a charge counter on this artifact.
%3, %T, Remove a charge counter from this artifact: Draw a card.
Serum Sovereign Creature
Jumpstart pack
2 versions
Creature — Phyrexian Sphinx 4/4
Flying
Whenever you cast a noncreature spell, put an oil counter on this creature.
%U, Remove an oil counter from this creature: Draw a card, then scry 2.
Serum Snare Instant
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate.
Serum Raker Creature
Creature — Phyrexian Drake 3/2
Flying
When this creature dies, each player discards a card.
Serum Powder Artifact
Future Sight Frame
3 versions
Artifact
%T: Add %C.
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Serrated Scorpion Creature
2 versions
Creature — Scorpion 1/2
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Serrated Biskelion Artifact Creature
3 versions
Artifact Creature — Construct 2/2
%T: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
Serrated Arrows Artifact
7 versions
Artifact
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
%T, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Serra's Sanctum Land  
Legendary Land
%T: Add %W for each enchantment you control.
Serra's Liturgy Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
%W, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Serra's Hymn Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Serra's Guardian Creature
Planeswalker Deck Ajani / Spellslinger Starter Kit White / Welcome Deck White
3 versions
Creature — Angel 5/5
Flying
Vigilance
Other creatures you control have vigilance.
Serra's Emissary Creature
5 versions
Creature — Angel 7/7
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Serra's Embrace Enchantment
Enchanted
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Serra's Boon Enchantment
18/62 Divine vs. Demonic
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Serra's Blessing Enchantment
3 versions
Enchantment
Creatures you control have vigilance.
Serra Zealot Creature
Creature — Human Soldier 1/1
First strike
Serra the Benevolent Planeswalker
White-bordered
5 versions
Legendary Planeswalker — Serra Loyalty 4
+2
Creatures you control with flying get +1/+1 until end of turn.
-3
Create a 4/4 white Angel creature token with flying and vigilance.
-6
You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Serra Sphinx Creature
3 versions
Creature — Sphinx 4/4
Flying, vigilance
Serra Redeemer Creature
Starter Kit
3 versions
Creature — Angel Soldier 2/4
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Serra Paragon Creature
5 versions
Creature — Angel 3/4
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Serra Paladin Creature
2 versions
Creature — Human Knight 2/2
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%1%W%W, %T: Target creature gains vigilance until end of turn.
Serra Inquisitors Creature
Creature — Human Cleric 3/3
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
Serra Faithkeeper Creature  
Creature — Angel 4/4
Flying, vigilance
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