Close
(or Esc)
mtgpics.com logo
38784 cards found
Page / 1293   Show All | Close All | One by one display
Serene Steward Creature
Holy
2 versions
Creature — Human Cleric Ally 2/2
Whenever you gain life, you may pay %W. If you do, put a +1/+1 counter on target creature.
Serene Sleuth Creature
2 versions
Creature — Human Detective 2/2
When this creature enters, investigate.
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
Serene Remembrance Sorcery
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Serene Offering Instant
Instant
Destroy target enchantment. You gain life equal to its mana value.
Serene Master Creature
Creature — Human Monk 0/2
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
Serene Heart Instant
Instant
Destroy all Auras.
Serendib Sorcerer Creature
Commander Legends: Battle for Baldur's Gate
3 versions
Creature — Human Wizard Sorcerer 1/1
%T: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Serendib Efreet Creature
Above the Clouds
9 versions
Creature — Efreet 3/4
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
Serendib Djinn Creature
2 versions
Creature — Djinn 5/6
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you.
When you control no lands, sacrifice this creature.
Seraphic Steed Creature
4 versions
Creature — Unicorn Mount 2/2
First strike, lifelink
Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4
Seraphic Greatsword Artifact
2 versions
Artifact — Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip %4
Seraph Sanctuary Land  
8 versions
Land
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
%T: Add %C.
Seraph of the Sword Creature
2 versions
Creature — Angel 3/3
Flying
Prevent all combat damage that would be dealt to this creature.
Seraph of the Suns Creature
2 versions
Creature — Angel 4/4
Flying
Indestructible
Seraph of the Scales Creature
4 versions
Creature — Angel 4/3
Flying
%W: This creature gains vigilance until end of turn.
%B: This creature gains deathtouch until end of turn.
Afterlife 2
Seraph of New Phyrexia Creature  
Creature — Phyrexian Angel 3/3
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
Seraph of New Capenna Creature
Creature — Angel Soldier 2/2
Flying
%4%PB: Transform this creature. Activate only as a sorcery. (%PB can be paid with either %B or 2 life.)
Seraph of Dawn Creature
4 versions
Creature — Angel 2/4
Flying, lifelink
Seraph Creature
3 versions
Creature — Angel 4/4
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Serah Farron Creature
[FFXIII]
3 versions
Legendary Creature — Human Citizen 2/2
The first legendary creature spell you cast each turn costs %2 less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
Sequestered Stash Land  
Land
%T: Add %C.
%4, %T, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Sequence Engine Artifact
2 versions
Artifact
%X, %T: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Sepulchral Primordial Creature
[FFVI]
4 versions
Creature — Avatar 5/4
Intimidate
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Sepulcher Ghoul Creature
2 versions
Creature — Zombie 2/1
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Septic Rats Creature
Creature — Phyrexian Rat 2/2
Infect
Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Sephiroth's Intervention Instant
[FFVII]
Instant
Destroy target creature. You gain 2 life.
Sephiroth, Planet's Heir Creature
[FFVII] Extended-Art Frame
3 versions
Legendary Creature — Human Avatar Soldier 4/4
Vigilance
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Sephiroth, One-Winged Angel Creature  
[FFVII]
6 versions
Legendary Creature — Angel Nightmare Avatar 5/5
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
Sephiroth, Fallen Hero Creature
[FFVII]
2 versions
Legendary Creature — Human Avatar Soldier 7/5
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion — %3, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
38784 cards found
Page / 1293   Show All | Close All | One by one display