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Sephiroth, Fabled SOLDIER Creature
[FFVII]
6 versions
Legendary Creature — Human Avatar Soldier 3/3
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Sephara, Sky's Blade Creature
8 versions
Legendary Creature — Angel 7/7
You may pay %W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
Separatist Voidmage Creature
Creature — Human Wizard 2/2
When this creature enters, you may return target creature to its owner's hand.
Senu, Keen-Eyed Protector Creature
3 versions
Legendary Creature — Bird Scout 2/1
Flying, vigilance
%T, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Sentry of the Underworld Creature
Creature — Griffin Skeleton 3/3
Flying, vigilance
%W%B, Pay 3 life: Regenerate this creature.
Sentry Oak Creature
Creature — Treefolk Warrior 3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sentry Bot Artifact Creature
4 versions
Artifact Creature — Robot 2/5
Flash
This spell costs %1 less to cast for each creature attacking you.
When this creature enters, you get %E for each creature attacking you.
At the beginning of combat on your turn, you may pay %E%E%E. If you do, put a +1/+1 counter on each creature you control.
Sentinels of Glen Elendra Creature
Faeries
2 versions
Creature — Faerie Soldier 2/3
Flash
Flying
Sentinel's Mark Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Sentinel's Eyes Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape — %W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sentinel Tower Artifact
Artifact
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Sentinel Totem Artifact
Artifact
When this artifact enters, scry 1.
%T, Exile this artifact: Exile all graveyards.
Sentinel Spider Creature
4 versions
Creature — Spider 4/4
Vigilance, reach
Sentinel Sliver Creature
4 versions
Creature — Sliver 2/2
Sliver creatures you control have vigilance.
Sentinel Sarah Lyons Creature
4 versions
Legendary Creature — Human Knight 4/4
Haste
As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
Sentinel of the Pearl Trident Creature
2 versions
Creature — Merfolk Soldier 3/3
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Sentinel of the Nameless City Creature
4 versions
Creature — Merfolk Warrior Scout 3/4
Vigilance
Whenever this creature enters or attacks, create a Map token.
Sentinel of the Eternal Watch Creature
Creature — Giant Soldier 4/6
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Sentinel of Lost Lore Creature
4 versions
Creature — Elf Knight 3/4
When this creature enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
Sentinel Dispatch Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Sentinel Artifact Creature
2 versions
Artifact Creature — Shapeshifter 1/1
%0: Change this creature's base toughness to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
Sensory Deprivation Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-0.
Sensor Splicer Creature
4 versions
Creature — Phyrexian Artificer 1/1
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
Senseless Rage Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness %1%R
Sensei's Divining Top Artifact
12 versions
Artifact
%1: Look at the top three cards of your library, then put them back in any order.
%T: Draw a card, then put this artifact on top of its owner's library.
Sensei Golden-Tail Creature
Zendikar Rising - Kaldheim
2 versions
Legendary Creature — Fox Samurai 2/1
Bushido 1
%1%W, %T: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Sensational Spider-Man Creature
Borderless Scene
Legendary Creature — Spider Human Hero 3/3
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
Sensation Gorger Creature
Creature — Goblin Shaman 2/2
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.
38784 cards found
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