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Wildfire Howl Sorcery
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Wildfire Eternal Creature
3 versions
Creature — Zombie Jackal Cleric 1/4
Afflict 4
Whenever this creature attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Wildfire Emissary Creature
5 versions
Creature — Efreet 2/4
Protection from white
%1%R: This creature gets +1/+0 until end of turn.
Wildfire Elemental Creature
Burning
3 versions
Creature — Elemental 3/3
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Wildfire Devils Creature
3 versions
Creature — Devil 4/2
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Wildfire Cerberus Creature
Creature — Dog 4/3
%5%R%R: Monstrosity 1.
When this creature becomes monstrous, it deals 2 damage to each opponent and each creature they control.
Wildfire Sorcery
5 versions
Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Wild-Field Scarecrow Artifact Creature
4 versions
Artifact Creature — Scarecrow 1/4
Defender
%2, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Wildfield Borderpost Artifact
Artifact
You may pay %1 and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
%T: Add %G or %W.
Wilderness Reclamation Enchantment
5 versions
Enchantment
At the beginning of your end step, untap all lands you control.
Wilderness Hypnotist Creature
Creature — Merfolk Wizard 1/3
%T: Target red or green creature gets -2/-0 until end of turn.
Wilderland Scrounger Creature
Creature — Wolf 3/6
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Wildborn Preserver Creature
Starter Collection
6 versions
Creature — Elf Archer 2/2
Flash
Reach
Whenever another non-Human creature you control enters, you may pay %X. When you do, put X +1/+1 counters on this creature.
Wildblood Pack
Transformed Instigator Gang
Creature  
Creature — Werewolf 5/5
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Wild Wurm Creature
Creature — Wurm 5/4
When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.
Wild Wasteland Enchantment
4 versions
Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Wild Wanderer Creature
2 versions
Creature — Elf Druid 3/2
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Wild Unraveling Instant
Instant
As an additional cost to cast this spell, blight 2 or pay %1.
Counter target spell.
Wild Swing Sorcery
2 versions
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Wild Slash Instant
3 versions
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Wild Shape Instant
2 versions
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Wild Roads Land  
Land
This land enters tapped unless you control a Mount or Vehicle.
%T: Add %G.
%1%G, %T, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Wild Ride Sorcery
2 versions
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize %4%R
Wild Ricochet Instant
6 versions
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Wild Research Enchantment
Zendikar Rising - Kaldheim
2 versions
Enchantment
%1%W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
%1%U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Wild Pair Enchantment
3 versions
Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Wild Pack Squad Creature
Jumpstart
3 versions
Creature — Human Mercenary 2/3
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Wild Ox Creature
3 versions
Creature — Ox 3/3
Swampwalk
Wild Onslaught Instant
Instant
Kicker %4
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Wild / Ogre / Bupkis Token  
40/48
Stickers
Names — Wild / Ogre / Bupkis
Art — Spaceship / "Oops..." / Anvil
2%ticket — Whenever this creature attacks, put a +1/+1 counter on it.
3%ticketMetalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
2%ticket — 5/1
4%ticket — 7/4
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