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Selesnya Charm Instant
Selesnya deck
5 versions
Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selenia, the Cursed Heart Creature
Legendary Creature — Angel Warrior 2/5
Flying, lifelink
If you would gain life, you gain twice that much life instead.
When Selenia dies, create a legendary black Aura Curse enchantment token named Selenia's Curse attached to target opponent. The token has enchant player and "If enchanted player would lose life, they lose twice that much life instead."
Selenia, Dark Angel Creature
2 versions
Legendary Creature — Phyrexian Angel 3/3
Flying
Pay 2 life: Return Selenia to its owner's hand.
Selenia Character  
Character
Creatures you control have vigilance.

Starting & Max Hand Size: +1
Starting Life: +7
Selective Obliteration Sorcery
Sorcery
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
Selective Memory Sorcery
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
Selective Adaptation Sorcery
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Select for Inspection Instant
2 versions
Instant
Return target tapped creature to its owner's hand. Scry 1.
Sela, Tal Shiar Paradox Creature
3 versions
Legendary Creature — Romulan Human Rogue 3/3
Whenever Sela attacks, exile up to one target card from a graveyard.
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Romulan creature token.
Sek'Kuar, Deathkeeper Creature
4 versions
Legendary Creature — Orc Shaman 4/3
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Sekki, Seasons' Guide Creature
Legendary Creature — Spirit 0/0
Sekki enters with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.
Sejiri Steppe Land  
2 versions
Land
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
%T: Add %W.
Sejiri Shelter Instant
2 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Sejiri Refuge Land  
8 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %W or %U.
Sejiri Merfolk Creature
2 versions
Creature — Merfolk Soldier 2/1
As long as you control a Plains, this creature has first strike and lifelink.
Sejiri Glacier
Transformed Sejiri Shelter
Land  
2 versions
Land
This land enters tapped.
%T: Add %W.
Seizures Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays %3.
Seized from Slumber Instant
Instant
This spell costs %3 less to cast if it targets a tapped creature.
Destroy target creature.
Seize the Storm Sorcery
5 versions
Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback %6%R
Seize the Spotlight Sorcery
5 versions
Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Seize the Spoils Sorcery
6 versions
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
Seize the Soul Instant
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt
When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Seize the Secrets Sorcery
Story Spotlight
Sorcery
This spell costs %1 less to cast if you've committed a crime this turn.
Draw two cards.
Seize the Initiative Instant
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
Seize the Day Sorcery
8 versions
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback %2%R
Seize Opportunity Instant
Instant
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Seizan, Perverter of Truth Creature
6 versions
Legendary Creature — Demon Spirit 6/5
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Seismic Wave Instant
Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Seismic Tutelage Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
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