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A Display of My Dark Power Scheme  
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
A Mysterious Creature Token  
2 versions
Creature 2/2
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward %2.
A Premonition of Your Demise Scheme  
Scheme
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
A Reckoning Approaches Scheme  
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Aang Token  
Jumpstart Booster
Theme Card
Gain experience with Aang
Aang and Katara - Art  
Borderless Scene - Tea Time at the Jasmine Dragon
Aang and La, Ocean's Fury
Transformed Aang, Swift Savior
Creature  
5 versions
Legendary Creature — Avatar Spirit Ally 5/5
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Aang, Destined Savior Creature  
4 versions
Legendary Creature — Avatar Ally 4/4
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
Aang, Master of Elements
Transformed Avatar Aang
Creature  
4 versions
Legendary Creature — Avatar Ally 6/6
Flying
Spells you cast cost %W%U%B%R%G less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Aang tutorial Token  
Beginner Box
Theme Card
Do not shuffle
Abandoned Air Temple Land  
3 versions
Land
This land enters tapped unless you control a basic land.
%T: Add %W.
%3%W, %T: Put a +1/+1 counter on each creature you control.
Abandoned Campground Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %W or %U.
Abandoned Outpost Land  
Land
This land enters tapped.
%T: Add %W.
%T, Sacrifice this land: Add one mana of any color.
A-Base Camp Land  
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Above the Clouds Token  
Theme Card
Abraded Bluffs Land  
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
%T: Add %R or %W.
A-Bretagard Stronghold Land  
Land
Bretagard Stronghold enters tapped.
%T: Add %G.
%G%W%W, %T, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Abstergo Entertainment Land  
3 versions
Legendary Land
%T: Add %C.
%1, %T: Add one mana of any color.
%3, %T, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
Abundant Countryside Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a creature spell.
%6, %T: Create a 1/1 colorless Shapeshifter creature token with changeling.
Academy at Tolaria West Plane  
2 versions
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.

%H Whenever chaos ensues, discard your hand.
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