Close
(or Esc)
mtgpics.com logo
37977 cards found
Page / 1266   Show All | Close All | One by one display
Age-Graced Chapel
Transformed Glasswing Grace
Land  
Land
This land enters tapped.
%T: Add %W or %B.
Agents of S.H.I.E.L.D. Theme Token  
Jumpstart Booster
Theme Card
Attack alone to gain bonuses and infiltrate the enemy.
Aggressive Crag Land  
2 versions
Land
At the beginning of your combat step, tap this land.
%T: Add %R or %W.
Agna Qel'a Land  
3 versions
Land
This land enters tapped unless you control a basic land.
%T: Add %U.
%2%U, %T: Draw a card, then discard a card.
Agyrem Plane  
2 versions
Plane — Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

%H Whenever chaos ensues, creatures can't attack you until a player planeswalks.
A-Hall of Tagsin Land  
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%3, %T: Create a tapped Powerstone token.
A.I.M. Labs Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %B.
Airbending Token  
Jumpstart Booster
Theme Card
Exile cards to evade attacks
Airship Engine Room Land  
Land
This land enters tapped.
%T: Add %U or %R.
%4, %T, Sacrifice this land: Draw a card.
Akoum Plane  
2 versions
Plane — Zendikar
Players may cast enchantment spells as though they had flash.

%H Whenever chaos ensues, destroy target creature that isn't enchanted.
Akoum Refuge Land  
11 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %B or %R.
Akoum Teeth
Transformed Akoum Warrior
Land  
2 versions
Land
This land enters tapped.
%T: Add %R.
Alchemist's Refuge Land  
5 versions
Land
%T: Add %C.
%G%U, %T: You may cast spells this turn as though they had flash.
Alien Angel Token  
Artifact Creature — Alien Angel 2/2
First strike, vigilance
Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
All in Good Time Scheme  
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
All Shall Smolder in My Wake Scheme  
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Alliance Token  
Jumpstart Booster
Theme Card
Enlist your allies
Allies Token  
Beginner Box
Theme Card
Creatures work together
Ally Encampment Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast an Ally spell.
%1, %T, Sacrifice this land: Return target Ally you control to its owner's hand.
37977 cards found
Page / 1266   Show All | Close All | One by one display