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Castle Embereth Land  
9 versions
Land
This land enters tapped unless you control a Mountain.
%T: Add %R.
%1%R%R, %T: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig Land  
Wilds of Eldraine
5 versions
Land
This land enters tapped unless you control a Forest.
%T: Add %G.
%2%G%G, %T: Add six %G. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Locthwain Land  
Commander decks
5 versions
Land
This land enters tapped unless you control a Swamp.
%T: Add %B.
%1%B%B, %T: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Sengir Land  
Land
%T: Add %C.
%1, %T: Add %B.
%2, %T: Add %U or %R.
Castle Vantress Land  
7 versions
Land
This land enters tapped unless you control an Island.
%T: Add %U.
%2%U%U, %T: Scry 2.
Cathar's Shield Artifact
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip %3
Cathedral of Serra Land  
Land
White legendary creatures you control have "bands with other legendary creatures."
Cathedral of War Land  
7 versions
Land
This land enters tapped.
Exalted
%T: Add %C.
Cats Token  
Theme Card
Cats Token  
Theme Card
Cats Token  
Theme Card
Caught in a Parallel Universe Plane  
Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
Cave of Temptation Land  
Stalwart / Modified
3 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cave of the Frost Dragon Land  
D&D Ampersand Promo
6 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %W.
%4%W: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cavern of Souls Land  
22 versions
Land
As this land enters, choose a creature type.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavernous Maw Land  
Land — Cave
%T: Add %C.
%2: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Caves of Koilos Land  
19 versions
Land
%T: Add %C.
%T: Add %W or %B. This land deals 1 damage to you.
Celestial Colonnade Land  
13 versions
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestine Reef Plane  
2 versions
Plane — Luvion
Creatures without flying or islandwalk can't attack.

%H Whenever chaos ensues, until a player planeswalks, you can't loose the game and your opponents can't win the game.
Centaur Garden Land  
Land
%T: Add %G. This land deals 1 damage to you.
Threshold%G, %T, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
37978 cards found
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