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Dakmor Salvage Land  
6 versions
Land
This land enters tapped.
%T: Add %B.
Dredge 2
Dalek Intensive Care Plane  
Plane — The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.

%H Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Dalkovan Encampment Land  
4 versions
Land
This land enters tapped unless you control a Swamp or a Mountain.
%T: Add %W.
%2%W, %T: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Dance of Flame Enchantment  
Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
Dance of Panic Enchantment  
Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
Dance, Pathetic Marionette Scheme  
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Darigaaz's Caldera Land  
3 versions
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
%T: Add %B, %R, or %G.
Dark Depths Land  
B1: Water, CH: 1
12 versions
Legendary Snow Land
Dark Depths enters with ten ice counters on it.
%3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Fortress Land  
2 versions
Land
%T: Add %C.
%T: Add %B or %R. Activate only if this land entered this turn or if you control a basic land.
Dark Sphere Artifact
Artifact
%T, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Dark Wings Bring Your Downfall Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
Darkbore Pathway Land  
5 versions
Land
%T: Add %B.
Darkmoss Bridge Artifact Land  
3 versions
Artifact Land
This land enters tapped.
Indestructible
%T: Add %B or %G.
Darkslick Shores Land  
7 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %U or %B.
Darksteel Citadel Artifact Land  
White-bordered
17 versions
Artifact Land
Indestructible
%T: Add %C.
Darksteel Relic Artifact
Artifact
Indestructible
Darkwater Catacombs Land  
[FFXIV]
25 versions
Land
%1, %T: Add %U%B.
Dart Throw Artifact  
4 versions
Artifact — Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Daru Encampment Land  
2 versions
Land
%T: Add %C.
%W, %T: Target Soldier creature gets +1/+1 until end of turn.
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