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Every Hope Shall Vanish Scheme  
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Every Last Vestige Shall Rot Scheme  
Scheme
When you set this scheme in motion, you may pay %X. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Everywhere Token  
Land
This land is a Plains, Island, Swamp, Mountain, and Forest. (%T: Add %W, %U, %B, %R, or %G.)
Evil Comes to Fruition Scheme  
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Evolving Wilds Land  
Land
%T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard Land  
53 versions
Land
%T: Add one mana of any color that a land an opponent controls could produce.
Experience Token  
4 versions
Place your experience counters here.
Experimental Token  
Theme Card
Explorers Token  
Theme Card
Eye of Ugin Land  
4 versions
Legendary Land
Colorless Eldrazi spells you cast cost %2 less to cast.
%7, %T: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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