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Mudflat Village Land  
Land
%T: Add %C.
%T: Add %B. Spend this mana only to cast a creature spell.
%1%B, %T, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Multani Character  
Character
Creatures you control get +X/+0, where X is the number of cards in your hand.

Starting & Max Hand Size: -3
Starting Life: -2
Multi-Headed Token  
Theme Card
Multiversal Passage Land  
4 versions
Land
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Munitions Token  
Artifact
When this token leaves the battlefield, it deals 2 damage to any target.
Muraganda Raceway Land  
6 versions
Land
Start your engines!
%T: Add %C.
Max speed — %T: Add %C%C.
Murasa Plane  
2 versions
Plane — Zendikar
Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

%H Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Murkwater Pathway
Transformed Clearwater Pathway
Land  
SLD deck: From Cute To Brute
5 versions
Land
%T: Add %B.
Murky Sewer Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %U or %B.
Murmuring Bosk Land  
7 versions
Land — Forest

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
%T: Add %W or %B. This land deals 1 damage to you.
Musicians Token  
Jumpstart Booster
Theme Card
Sing a series of sagas
Mutagen Token  
Artifact — Mutagen
%1, %T, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Mutant Town Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %G or %U.
Mutavault Land  
11 versions
Land
%T: Add %C.
%1: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Mutavault Token Token  
Land
%T: Add %C.
%1: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Mutual Epiphany Plane  
3 versions
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Muzzio's Preparations Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
My Champion Stands Supreme Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Your commander has ward %2.
Whenever your commander attacks, put two +1/+1 counters on it.
When your commander leaves the battlefield, abandon this scheme.
My Crushing Masterstroke Scheme  
2 versions
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
My Followers Ascend Scheme  
Scheme
When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance.
My Forces Are Innumerable Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
My Genius Knows No Bounds Scheme  
Scheme
When you set this scheme in motion, you may pay %X. If you do, you gain X life and draw X cards.
My Laughter Echoes Scheme  
2 versions
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
My Tendrils Run Deep Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
You may play an additional land on each of your turns.
At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.
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