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Naktamun Plane  
Plane — Amonkhet
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost.

%H Whenever chaos ensues, you may discard a card. If you do, draw a card.
Nantuko Monastery Land  
3 versions
Land
%T: Add %C.
Threshold%G%W: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
Narrow-Minded / Baloney / Fireworks Token  
12/48
Stickers
Names — Narrow-Minded / Baloney / Fireworks
Art — Impounding Lot-Bot / Eyes / The Wanderer's hat
2%ticket — Whenever this creature attacks, you gain 2 life.
3%ticketVigilance, reach
2%ticket — 2/4
5%ticket — 7/7
Natural Unity Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay %G. If you do, put a +1/+1 counter on this creature."
Nature Demands an Offering Scheme  
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles their library.
Nature Shields Its Own Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
Naya Plane  
2 versions
Plane — Alara
You may play any number of lands on each of your turns.

%H Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Naya Panorama Land  
5 versions
Land
%T: Add %C.
%1, %T, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Nearby Planet Land  
2 versions
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
Nearby Planet enters tapped.
When Nearby Planet enters, sacrifice it unless you pay %1.
Neck Tangle Sorcery  
Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Necroblossom Snarl Land  
10 versions
Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
%T: Add %B or %G.
Needle Spires Land  
9 versions
Land
This land enters tapped.
%T: Add %R or %W.
%2%R%W: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
Needleverge Pathway Land  
SLD deck: From Cute To Brute
5 versions
Land
%T: Add %R.
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