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Abbot of the Sacred Meeple Creature
Playtest Card
Creature — Human Monk 2/2
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control, Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Abdel Adrian, Gorion's Ward Creature
3 versions
Legendary Creature — Human Warrior 4/4
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
A-Blessed Hippogriff Creature
Creature — Hippogriff 2/3
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Absolver Thrull Creature
Creature — Thrull Cleric 2/3
Haunt
When this creature enters or the creature it haunts dies, destroy target enchantment.
Absolving Lammasu Creature
Creature — Lammasu 4/3
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls.
Abu Ja'far Creature
2 versions
Creature — Human 0/1
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Abuna Acolyte Creature
Creature — Cat Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%T: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Abzan Battle Priest Creature
5 versions
Creature — Human Cleric 3/2
Outlast %W
Each creature you control with a +1/+1 counter on it has lifelink.
Abzan Falconer Creature
10 versions
Creature — Human Soldier 2/3
Outlast %W
Each creature you control with a +1/+1 counter on it has flying.
Abzan Skycaptain Creature
Creature — Bird Soldier 2/2
Flying
When this creature dies, bolster 2.
Academy Rector Creature
Creature — Human Cleric 1/2
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Acclaimed Contender Creature
5 versions
Creature — Human Knight 3/3
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Accorder Paladin Creature
2 versions
Creature — Human Knight 3/1
Battle cry
A-Celebrity Fencer Creature
Creature — Elf Druid 3/3
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Acrobatic Cheerleader Creature
Creature — Human Survivor 2/2
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Action News Crew Creature
Creature — Human Citizen 2/2
Vigilance
Channel%6, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Adanto Vanguard Creature
2 versions
Creature — Vampire Soldier 1/1
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn.
Adaptive Armorer Creature
Alchemy: Lorwyn Eclipsed
Creature — Giant Warrior 4/3
Vigilance
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control.

Adaptive Armorer's spellbook includes the following cards:
Amorphous Axe
Citizen's Crowbar
Cloudsteel Kirin
Conqueror's Flail
Fireshrieker
Fishing Pole
Krovod Haunch
Leech Gauntlet
Lion Sash
Mace of the Valiant
Maul of the Skyclaves
Shield of the Realm
Sigiled Sword of Valeron
Thran Power Suit
Thunder Lasso
Adarkar Unicorn Creature
Creature — Unicorn 2/2
%T: Add %U or %C%U. Spend this mana only to pay cumulative upkeep costs.
Adarkar Valkyrie Creature
Kaldheim
5 versions
Snow Creature — Angel 4/5
Flying, vigilance
%T: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
A-Dawnbringer Cleric Creature
Creature — Human Cleric 1/4
When Dawnbringer Cleric enters, choose one —
Cure Wounds — You gain 2 life.
Dispel Magic — Destroy target enchantment.
Gentle Repose — Exile target card from a graveyard.
Adelbert Steiner Creature
[FFIX]
2 versions
Legendary Creature — Human Knight 2/1
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Adept Watershaper Creature
3 versions
Creature — Merfolk Cleric 3/4
Other tapped creatures you control have indestructible.
Adherent of Hope Creature
Planeswalker Deck Basri
Creature — Human Soldier 2/1
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
Adipose Offspring Creature
4 versions
Creature — Alien 2/2
Emerge %5%W
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
Admonition Angel Creature
3 versions
Creature — Angel 6/6
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Adorable Kitten Creature
2 versions
Host Creature — Cat 1/1
When this creature enters, roll a six-sided die. You gain life equal to the result.
Adorned Pouncer Creature
5 versions
Creature — Cat 1/1
Double strike
Eternalize %3%W%W
A-Dueling Coach Creature
Creature — Human Monk 2/2
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
%W, %T: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Advance Scout Creature
2 versions
Creature — Human Soldier Scout 1/1
First strike
%W: Target creature gains first strike until end of turn.
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