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Alharu, Solemn Ritualist Creature
5 versions
Legendary Creature — Human Monk 3/3
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
Alisaie Leveilleur Creature
[FFXIV]
2 versions
Legendary Creature — Elf Wizard 3/2
Partner with Alphinaud Leveilleur
First strike
Dualcast — The second spell you cast each turn costs %2 less to cast.
All-Fates Stalker Creature
Creature — Drix Assassin 2/3
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp %1%W
Alms Collector Creature
5 versions
Creature — Cat Cleric 3/4
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Alpine Watchdog Creature
Creature — Dog 2/2
Vigilance
A-Luminarch Aspirant Creature
Creature — Human Cleric 1/1
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Amateur Auteur Creature
A - Ravnica
4 versions
Creature — Human 2/2
Sacrifice Amateur Auteur: Destroy target enchantment.
Amateur Hero Creature
Creature — Human Hero 3/3
When this creature enters, you gain 2 life.
Amazing Spider-Girl Creature
Jumpstart
Legendary Creature — Spider Human Hero 5/4
Web-slinging %2%W
Flying, vigilance
Ambitious Farmhand Creature
4 versions
Creature — Human Peasant 1/1
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — %1%W%W: Transform this creature. Activate only if you control three or more creatures with different powers.
Ambrosia Whiteheart Creature
[FFXVI]
3 versions
Legendary Creature — Bird 2/2
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Ambush Paratrooper Creature
Creature — Human Soldier 1/2
Flash
Flying
%5: Creatures you control get +1/+1 until end of turn.
Ampryn Tactician Creature
Creature — Human Soldier 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Amrou Kithkin Creature
4 versions
Creature — Kithkin 1/1
This creature can't be blocked by creatures with power 3 or greater.
Amrou Scout Creature
3 versions
Creature — Kithkin Rebel Scout 2/1
%4, %T: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Amrou Seekers Creature
3 versions
Creature — Kithkin Rebel 2/2
This creature can't be blocked except by artifact creatures and/or white creatures.
Anafenza, Kin-Tree Spirit Creature
8 versions
Legendary Creature — Spirit Soldier 2/2
Whenever another nontoken creature you control enters, bolster 1.
Anafenza, Unyielding Lineage Creature
4 versions
Legendary Creature — Spirit Soldier 2/2
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2.
Ancestor Dragon Creature
Beginner Box
3 versions
Creature — Dragon 5/6
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Ancestor's Chosen Creature
3 versions
Creature — Human Cleric 4/4
First strike
When this creature enters, you gain 1 life for each card in your graveyard.
Ancestor's Prophet Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Human Cleric 1/5
Tap five untapped Clerics you control: You gain 10 life.
Ancient Gold Dragon Creature
5 versions
Creature — Elder Dragon 7/10
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Angel of Condemnation Creature
2 versions
Creature — Angel 3/3
Flying, vigilance
%2%W, %T: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
%2%W, %T, Exert this creature: Exile another target creature until this creature leaves the battlefield.
Angel of Deliverance Creature
3 versions
Creature — Angel 6/6
Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Angel of Destiny Creature
SLD deck: Angels: They're Just Like Us But Cooler And With Wings
5 versions
Creature — Angel Cleric 2/6
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Angel of Eternal Dawn Creature
Alchemy: Innistrad
Creature — Angel 2/4
Flying
When Angel of Eternal Dawn enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
Angel of Finality Creature
9 versions
Creature — Angel 3/4
Flying
When this creature enters, exile target player's graveyard.
Angel of Flight Alabaster Creature
Spirits
4 versions
Creature — Angel 4/4
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Angel of Fury Creature
2 versions
Creature — Angel 3/5
Flying
When this creature dies, you may shuffle it into its owner's library.
Angel of Glory's Rise Creature
3 versions
Creature — Angel 4/6
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
37980 cards found
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