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Angel of Grace Creature
2 versions
Creature — Angel 5/4
Flash
Flying
When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
%4%W%W, Exile this card from your graveyard: Your life total becomes 10.
Angel of Indemnity Creature
4 versions
Creature — Angel Warrior 5/5
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore %6%W%W
Angel of Invention Creature
5 versions
Creature — Angel 2/1
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
Angel of Jubilation Creature
Creature — Angel 3/3
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Angel of Light Creature
3 versions
Creature — Angel 3/3
Flying, vigilance
Angel of Mercy Creature
Healers
15 versions
Creature — Angel 3/3
Flying
When this creature enters, you gain 3 life.
Angel of Renewal Creature
2 versions
Creature — Angel Ally 4/4
Flying
When this creature enters, you gain 1 life for each creature you control.
Angel of Retribution Creature
3 versions
Creature — Angel 5/5
Flying, first strike
Angel of Salvation Creature
4 versions
Creature — Angel 5/5
Flash, convoke
Flying
When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Angel of Sanctions Creature
5 versions
Creature — Angel 3/4
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm %5%W
Angel of Serenity Creature
8 versions
Creature — Angel 5/6
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Angel of the Dawn Creature
3 versions
Creature — Angel 3/3
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Angel of the Dire Hour Creature
Feathered Friends
3 versions
Creature — Angel 5/4
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Angel of the God-Pharaoh Creature
2 versions
Creature — Angel 4/4
Flying
Cycling %2
Angel of Unity Creature
Alchemy: Innistrad
Creature — Angel Cleric 1/3
Flying, Lifelink
Whenever Angel of Unity enters or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
Angel of Vitality Creature
Healers
6 versions
Creature — Angel 2/2
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Angelfire Crusader Creature
Creature — Human Soldier Knight 2/3
%R: This creature gets +1/+0 until end of turn.
Angelheart Protector Creature
Creature — Human Cleric 3/2
When this creature enters, target creature you control gains indestructible until end of turn.
Angelic Aberration Creature
Creature — Eldrazi Angel 4/4
Devoid
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Angelic Arbiter Creature
Angels
4 versions
Creature — Angel 5/6
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Angelic Cub Creature
Stalwart
2 versions
Creature — Cat Angel 1/1
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
Angelic Curator Creature
2 versions
Creature — Angel Spirit 1/1
Flying, protection from artifacts
Angelic Field Marshal Creature
4 versions
Creature — Angel 3/3
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Angelic Guardian Creature
Spellslinger Starter Kit White
3 versions
Creature — Angel 5/5
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
Angelic Observer Creature
Creature — Angel Advisor 3/3
Affinity for Citizens
Flying
Angelic Overseer Creature
Creature — Angel 5/3
Flying
As long as you control a Human, this creature has hexproof and indestructible.
Angelic Page Creature
11 versions
Creature — Angel Spirit 1/1
Flying
%T: Target attacking or blocking creature gets +1/+1 until end of turn.
Angelic Protector Creature
6 versions
Creature — Angel 2/2
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Angelic Quartermaster Creature
2 versions
Creature — Angel Soldier 3/3
Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
Angelic Sell-Sword Creature
2 versions
Creature — Angel Mercenary 4/4
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
37980 cards found
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