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Angelic Skirmisher Creature
2 versions
Creature — Angel 4/4
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Angelic Sleuth Creature
3 versions
Creature — Angel Advisor 2/3
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
Angelic Wall Creature
5 versions
Creature — Wall 0/4
Defender
Flying
Angel's Herald Creature
Creature — Human Cleric 1/1
%2%W, %T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Anointed Chorister Creature
Creature — Human Cleric 1/1
Lifelink
%4%W: This creature gets +3/+3 until end of turn.
Anointed Peacekeeper Creature
4 versions
Creature — Human Cleric 3/3
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost %2 more to cast.
Activated abilities of sources with the chosen name cost %2 more to activate unless they're mana abilities.
Anointer of Champions Creature
2 versions
Creature — Human Cleric 1/1
%T: Target attacking creature gets +1/+1 until end of turn.
Anointer of Valor Creature
Holy
4 versions
Creature — Angel 3/5
Flying
Whenever a creature attacks, you may pay %3. When you do, put a +1/+1 counter on that creature.
Anointer Priest Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Human Cleric 1/3
Whenever a creature token you control enters, you gain 1 life.
Embalm %3%W
Anti-Venom, Horrifying Healer Creature
5 versions
Legendary Creature — Symbiote Hero 5/5
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Ant-Man, Scott Lang Creature
Captain America Tutorial 14
Legendary Creature — Human Hero 2/2
%4: Put a +1/+1 counter on Ant-Man.
Ao, the Dawn Sky Creature
6 versions
Legendary Creature — Dragon Spirit 5/4
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
A-Ocelot Pride Creature
Creature — Cat 1/1
First strike, lifelink
Ascend
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.
Apex Hawks Creature
2 versions
Creature — Bird 2/2
Multikicker %1%W
Flying
This creature enters with a +1/+1 counter on it for each time it was kicked.
Apostle of Invasion Creature
Creature — Phyrexian Angel 4/4
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
Apostle of Purifying Light Creature
Creature — Human Cleric 2/1
Protection from black
%2: Exile target card from a graveyard.
Apothecary Geist Creature
4 versions
Creature — Spirit 2/3
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Apothecary Initiate Creature
Creature — Kithkin Cleric 1/1
Whenever a player casts a white spell, you may pay %1. If you do, you gain 1 life.
Apothecary White Creature
Legendary Creature — Human Cleric 3/4
Vigilance
Whenever you attack, you create a Food token for each player being attacked.
%W, %T, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Appa, Aang's Companion Creature
2 versions
Legendary Creature — Bison Ally 2/4
Flying
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
Appa, Loyal Sky Bison Creature
Legendary Creature — Bison Ally 4/4
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
Airbend another target nonland permanent you control.
Appa, Steadfast Guardian Creature
3 versions
Legendary Creature — Bison Ally 3/4
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control.
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Appa, the Vigilant Creature
Borderless Scene - The Black Sun Invasion
Legendary Creature — Bison Ally 6/6
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
April O'Neil, Kunoichi Trainee Creature
Legendary Creature — Human Ninja 2/2
When April O'Neil enters, scry 2.
April O'Neil can't be blocked by creatures with power 3 or greater.
Araba Mothrider Creature
Creature — Human Samurai 1/1
Flying
Bushido 1
Arachne, Psionic Weaver Creature
4 versions
Legendary Creature — Spider Human Hero 3/3
Web-slinging %W
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost %1 more to cast.
Aradesh, the Founder Creature
4 versions
Legendary Creature — Human Soldier 1/4
Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Arahbo, the First Fang Creature
5 versions
Legendary Creature — Cat Avatar 2/2
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Arashin Cleric Creature
Creature — Human Cleric 1/3
When this creature enters, you gain 3 life.
Arashin Foremost Creature
2 versions
Creature — Human Warrior 2/2
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
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