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Arashin Sunshield Creature
Creature — Human Warrior 3/4
When this creature enters, exile up to two target cards from a single graveyard.
%W, %T: Tap target creature.
Arbalest Elite Creature
Creature — Human Archer 2/3
%2%W, %T: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
Arbiter of Knollridge Creature
4 versions
Creature — Giant Wizard 5/5
Vigilance
When this creature enters, each player's life total becomes the highest life total among all players.
Arborea Pegasus Creature
2 versions
Creature — Pegasus 2/3
Flying
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Archangel Creature
9 versions
Creature — Angel 5/5
Flying, vigilance
Archangel Avacyn Creature
8 versions
Legendary Creature — Angel 4/4
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Archangel of Strife Creature
3 versions
Creature — Angel 6/6
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Archangel of Thune Creature
7 versions
Creature — Angel 3/4
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Tithes Creature
6 versions
Creature — Angel 3/5
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays %1 for each of those creatures.
Archangel of Wrath Creature
4 versions
Creature — Angel 3/4
Kicker %B and/or %R
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Archivist of Oghma Creature
6 versions
Creature — Halfling Cleric 2/2
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Archon of Absolution Creature
2 versions
Creature — Archon 3/2
Flying
Protection from white
Creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
Archon of Coronation Creature
3 versions
Creature — Archon 5/5
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Archon of Emeria Creature
White-bordered
5 versions
Creature — Archon 2/3
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Archon of Falling Stars Creature
Enchanted
2 versions
Creature — Archon 4/4
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
Archon of Justice Creature
Law
4 versions
Creature — Archon 4/4
Flying
When this creature dies, exile target permanent.
Archon of Redemption Creature
3 versions
Creature — Archon 3/4
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Archon of Sun's Grace Creature
10 versions
Creature — Archon 3/4
Flying
Lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Archon of the Wild Rose Creature
4 versions
Creature — Archon 4/4
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Archway Angel Creature
Starter Collection
4 versions
Creature — Angel 3/4
Flying
When this creature enters, you gain 2 life for each Gate you control.
Arctic Foxes Creature
Creature — Fox 1/1
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Arden Angel Creature
Angels: They're Just Like Us But Cooler And With Wings
Creature — Angel 4/4
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Ardenn, Intrepid Archaeologist Creature
2 versions
Legendary Creature — Kor Scout 2/2
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
Ardent Militia Creature
15/60 Angels
8 versions
Creature — Human Soldier 2/5
Vigilance
Ardent Recruit Creature
Creature — Human Soldier 1/1
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Ardent Soldier Creature
Creature — Human Soldier 1/2
Kicker %2
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
Ardenvale Paladin Creature
Creature — Human Knight 2/5
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Ardenvale Tactician Creature
3 versions
Creature — Human Knight 2/3
Flying
Arena Rector Creature
3 versions
Creature — Human Cleric 1/2
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Argivian Archaeologist Creature
2 versions
Creature — Human Artificer 1/1
%W%W, %T: Return target artifact card from your graveyard to your hand.
37980 cards found
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