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Battlefield Raptor Creature
Creature — Bird 1/2
Flying, first strike
Battleflight Eagle Creature
The Lord of the Rings: Tales of Middle-earth
2 versions
Creature — Bird 2/2
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Battlegrace Angel Creature
2 versions
Creature — Angel 4/4
Flying
Exalted
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Battletide Alchemist Creature
Creature — Kithkin Cleric 3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Battlewise Aven Creature
Creature — Bird Soldier 2/2
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
Bazaar Krovod Creature
Creature — Beast 2/5
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Beacon Hawk Creature
Creature — Bird 1/1
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
%W: This creature gets +0/+1 until end of turn.
Beacon of Destiny Creature
Creature — Human Cleric 1/3
%T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
Bearer of Glory Creature
Creature — Human Soldier 2/1
During your turn, this creature has first strike.
%4%W: Creatures you control get +1/+1 until end of turn.
Beast Walkers Creature
Creature — Human Beast Soldier 2/2
%G: This creature gains banding until end of turn.
Beatrix, Loyal General Creature
[FFIX] Extended-Art Frame
2 versions
Legendary Creature — Human Soldier 4/4
Vigilance
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Beckoning Will-o'-Wisp Creature
Creature — Spirit 1/3
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Belfry Spirit Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Spirit 1/1
Flying
Haunt
When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Belladonna Took Creature
3 versions
Legendary Creature — Halfling Citizen 2/2
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Bellowing Aegisaur Creature
3 versions
Creature — Dinosaur 3/5
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Belonging Creature
2 versions
Creature — Elemental Incarnation 6/6
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling.
Encore %6%W%W
Beloved Beggar Creature
2 versions
Creature — Human Peasant 0/4
Disturb %4%W%W
Beloved Chaplain Creature
2 versions
Creature — Human Cleric 1/1
Protection from creatures
Beloved Princess Creature
2 versions
Creature — Human Noble 1/1
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Benalish Cavalry Creature
2 versions
Creature — Human Knight 2/2
Flanking
Benalish Emissary Creature
Creature — Human Wizard 1/4
Kicker %1%G
When this creature enters, if it was kicked, destroy target land.
Benalish Faithbonder Creature
Creature — Human Cleric 1/3
Vigilance
Enlist
Benalish Heralds Creature
Creature — Human Soldier 2/4
%3%U, %T: Draw a card.
Benalish Hero Creature
10 versions
Creature — Human Soldier 1/1
Banding
Benalish Honor Guard Creature
Knights
2 versions
Creature — Human Knight 2/2
This creature gets +1/+0 for each legendary creature you control.
Benalish Infantry Creature
Dominaria United
2 versions
Creature — Human Soldier 1/3
Banding
Benalish Knight Creature
3 versions
Creature — Human Knight 2/2
Flash
First strike
Benalish Knight-Counselor Creature
Alchemy: Dominaria
Creature — Human Knight 2/1
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters with a +1/+1 counter on it."
Benalish Lancer Creature
2 versions
Creature — Human Knight 2/2
Kicker %2%W
If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
Benalish Marshal Creature
4 versions
Creature — Human Knight 3/3
Other creatures you control get +1/+1.
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