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Camel Creature
Creature — Camel 0/1
Banding
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Candlegrove Witch Creature
3 versions
Creature — Human Warlock 2/2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
Canyon Jerboa Creature
Modern Horizons II
3 versions
Creature — Mouse 1/2
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Canyon Vaulter Creature
Creature — Kor Pilot 3/1
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Capashen Knight Creature
2 versions
Creature — Human Knight 1/1
First strike
%1%W: This creature gets +1/+0 until end of turn.
Capashen Templar Creature
Creature — Human Knight 2/2
%W: This creature gets +0/+1 until end of turn.
Capashen Unicorn Creature
Creature — Unicorn 1/2
%1%W, %T, Sacrifice this creature: Destroy target artifact or enchantment.
Captain America, Liberator Creature
Jumpstart
Legendary Creature — Human Soldier Hero 5/5
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Captain America, Skybound Creature
Jumpstart
Legendary Creature — Human Soldier Hero 3/5
Flying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn.
Captain America, Steve Rogers Creature
Captain America Tutorial 13
Legendary Creature — Human Soldier Hero 4/4
Lifelink
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn.
Captain America, Super-Soldier Creature
4 versions
Legendary Creature — Human Soldier Hero 3/2
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Captain America, Unbowed Creature
Borderless Scene
Legendary Creature — Human Soldier Hero 3/4
Flash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
Captain America, Wings of Freedom Creature
2 versions
Legendary Creature — Human Soldier Hero 3/1
Flying, first strike, ward %1
Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Captain Eberhart Creature
Alchemy: Innistrad
Legendary Creature — Human Soldier 1/2
Double strike
Spells cast from among cards you drew this turn cost %1 less to cast.
Spells cast from among cards your opponents drew this turn cost %1 more to cast.
Captain Marvel, Earth's Protector Creature
3 versions
Legendary Creature — Human Kree Hero 5/4
Flash
Flying, lifelink
Power-up%5%W%W: Put a +1/+1 counter and an indestructible counter on Captain Marvel.
Captain Marvel, Shooting Star Creature
Jumpstart
Legendary Creature — Human Kree Hero 6/6
Flying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Captain Mar-Vell, Space-Born Creature
2 versions
Legendary Creature — Kree Soldier Hero 4/4
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Captain of the Watch Creature
8 versions
Creature — Human Soldier 3/3
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Captivating Unicorn Creature
Enchanted
3 versions
Creature — Unicorn 4/4
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Caravan Escort Creature
4 versions
Creature — Human Knight 1/1
Level up %2
Caravan Hurda Creature
Creature — Giant 1/5
Lifelink
Caregiver Creature
Creature — Human Cleric 1/1
%W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Carrier Pigeons Creature
2 versions
Creature — Bird 1/1
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Cartographer's Hawk Creature
3 versions
Creature — Bird 2/1
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Case File Auditor Creature
Blue
2 versions
Creature — Human Detective 1/4
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Castle Raptors Creature
2 versions
Creature — Bird Soldier 3/3
Flying
As long as this creature is untapped, it gets +0/+2.
Cat Collector Creature
Creature — Human Citizen 3/2
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Catapult Master Creature
2 versions
Creature — Human Soldier 3/3
Tap five untapped Soldiers you control: Exile target creature.
Catapult Squad Creature
Creature — Human Soldier 2/1
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
Cathar Commando Creature
6 versions
Creature — Human Soldier 3/1
Flash
%1, Sacrifice this creature: Destroy target artifact or enchantment.
37980 cards found
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