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Changeling Sentinel Creature
Creature — Shapeshifter 3/2
Changeling
Vigilance
Chapel Geist Creature
2 versions
Creature — Spirit 2/3
Flying
Chapel Shieldgeist
Transformed Chaplain of Alms
Creature  
2 versions
Creature — Spirit Cleric 2/1
Flying, first strike
Each creature you control has ward %1.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Chaplain of Alms Creature
2 versions
Creature — Human Cleric 1/1
First strike
Ward %1
Disturb %3%W
Charging Griffin Creature
2 versions
Creature — Griffin 2/2
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn.
Charging Paladin Creature
4/62 Divine vs. Demonic
6 versions
Creature — Human Knight 2/2
Whenever this creature attacks, it gets +0/+3 until end of turn.
Charismatic Conqueror Creature
Extended-Art Frame
2 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Vanguard Creature
Creature — Dwarf Soldier 3/2
%4%W: Creatures you control get +1/+1 until end of turn.
Charm Peddler Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Charmed Clothier Creature
Creature — Faerie Advisor 3/3
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward %1.)
Charmed Griffin Creature
Creature — Griffin 3/3
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Charmed Stray Creature
2 versions
Creature — Cat 1/1
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Charming Prince Creature
Starter Collection
6 versions
Creature — Human Noble 2/2
When this creature enters, choose one —
Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Checkpoint Officer Creature
Creature — Human Soldier 1/2
%1%W, %T: Tap target creature.
Cheeky House-Mouse Creature
Creature — Mouse 2/1
Chieftain en-Dal Creature
Creature — Human Knight 2/2
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Children of Korlis Creature
2 versions
Creature — Human Rebel Cleric 1/1
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage dealt by sources without infect causes loss of life.)
Cho-Arrim Alchemist Creature
Creature — Human Spellshaper 1/1
%1%W%W, %T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Cho-Arrim Bruiser Creature
Creature — Ogre Rebel 3/4
Whenever this creature attacks, you may tap up to two target creatures.
Cho-Arrim Legate Creature
Creature — Human Soldier 1/2
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Chocobo Knights Creature
[FFX]
2 versions
Creature — Human Knight 3/3
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Cho-Manno, Revolutionary Creature
3 versions
Legendary Creature — Human Rebel 2/2
Prevent all damage that would be dealt to Cho-Manno.
Chronosavant Creature
Creature — Giant 5/5
%1%W: Return this card from your graveyard to the battlefield tapped. You skip your next turn.
Cid, Freeflier Pilot Creature
[FFVII]
2 versions
Legendary Creature — Human Warrior Pilot 2/2
Equipment and Vehicle spells you cast cost %1 less to cast.
Jump — During your turn, Cid has flying.
%2, %T: Return target Equipment or Vehicle card from your graveyard to your hand.
City Pigeon Creature
Jumpstart
3 versions
Creature — Bird 1/1
Flying
When this creature leaves the battlefield, create a Food token.
Civic Guildmage Creature
Creature — Human Wizard 1/1
%G, %T: Target creature gets +0/+1 until end of turn.
%U, %T: Put target creature you control on top of its owner's library.
Civic Stalwart Creature
Creature — Elephant Soldier 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Claim Jumper Creature
5 versions
Creature — Rabbit Mercenary 3/3
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Clarion Cathars Creature
2 versions
Creature — Human Knight 3/3
When this creature enters, create a 1/1 white Human creature token.
Clarion Conqueror Creature
Borderless Reversible
7 versions
Creature — Dragon 3/3
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
37980 cards found
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