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Champion of the Parish Creature
Innistrad: Midnight Hunt
4 versions
Creature — Human Soldier 1/1
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Champions of Minas Tirith Creature
3 versions
Creature — Human Soldier 4/6
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay %X, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Champions of Tyr Creature
Creature — Angel Knight 4/3
Flying
Double team
When Champions of Tyr enters, you get a boon with "When you cast your next creature spell, that creature enters with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
Chancellor of the Annex Creature
2 versions
Creature — Phyrexian Angel 5/6
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays %1.
Flying
Whenever an opponent casts a spell, counter it unless that player pays %1.
Changeling Hero Creature
Wilds of Eldraine
3 versions
Creature — Shapeshifter 4/4
Changeling
Champion a creature
Lifelink
Changeling Sentinel Creature
Creature — Shapeshifter 3/2
Changeling
Vigilance
Chapel Geist Creature
2 versions
Creature — Spirit 2/3
Flying
Chapel Shieldgeist
Transformed Chaplain of Alms
Creature  
2 versions
Creature — Spirit Cleric 2/1
Flying, first strike
Each creature you control has ward %1.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Chaplain of Alms Creature
2 versions
Creature — Human Cleric 1/1
First strike
Ward %1
Disturb %3%W
Charging Griffin Creature
2 versions
Creature — Griffin 2/2
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn.
Charging Paladin Creature
4/62 Divine vs. Demonic
6 versions
Creature — Human Knight 2/2
Whenever this creature attacks, it gets +0/+3 until end of turn.
Charismatic Conqueror Creature
Extended-Art Frame
2 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Vanguard Creature
Creature — Dwarf Soldier 3/2
%4%W: Creatures you control get +1/+1 until end of turn.
Charm Peddler Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Charmed Clothier Creature
Creature — Faerie Advisor 3/3
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward %1.)
Charmed Griffin Creature
Creature — Griffin 3/3
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Charmed Stray Creature
2 versions
Creature — Cat 1/1
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Charming Prince Creature
Starter Collection
6 versions
Creature — Human Noble 2/2
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Checkpoint Officer Creature
Creature — Human Soldier 1/2
%1%W, %T: Tap target creature.
Cheeky House-Mouse Creature
Creature — Mouse 2/1
Chieftain en-Dal Creature
Creature — Human Knight 2/2
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Children of Korlis Creature
2 versions
Creature — Human Rebel Cleric 1/1
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage dealt by sources without infect causes loss of life.)
Cho-Arrim Alchemist Creature
Creature — Human Spellshaper 1/1
%1%W%W, %T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Cho-Arrim Bruiser Creature
Creature — Ogre Rebel 3/4
Whenever this creature attacks, you may tap up to two target creatures.
Cho-Arrim Legate Creature
Creature — Human Soldier 1/2
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Chocobo Knights Creature
[FFX]
2 versions
Creature — Human Knight 3/3
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Cho-Manno, Revolutionary Creature
3 versions
Legendary Creature — Human Rebel 2/2
Prevent all damage that would be dealt to Cho-Manno.
Chronosavant Creature
Creature — Giant 5/5
%1%W: Return this card from your graveyard to the battlefield tapped. You skip your next turn.
Cid, Freeflier Pilot Creature
[FFVII]
2 versions
Legendary Creature — Human Warrior Pilot 2/2
Equipment and Vehicle spells you cast cost %1 less to cast.
Jump — During your turn, Cid has flying.
%2, %T: Return target Equipment or Vehicle card from your graveyard to your hand.
City Pigeon Creature
Jumpstart
3 versions
Creature — Bird 1/1
Flying
When this creature leaves the battlefield, create a Food token.
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