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Civic Guildmage Creature
Creature — Human Wizard 1/1
%G, %T: Target creature gets +0/+1 until end of turn.
%U, %T: Put target creature you control on top of its owner's library.
Civic Stalwart Creature
Creature — Elephant Soldier 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Claim Jumper Creature
5 versions
Creature — Rabbit Mercenary 3/3
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Clarion Cathars Creature
2 versions
Creature — Human Knight 3/3
When this creature enters, create a 1/1 white Human creature token.
Clarion Conqueror Creature
Borderless Reversible
7 versions
Creature — Dragon 3/3
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Clarion Spirit Creature
2 versions
Creature — Spirit 2/2
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Cleaving Skyrider Creature
Creature — Human Warrior 2/2
Flash
Kicker %2%R
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Clergy en-Vec Creature
Creature — Human Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
Clergy of the Holy Nimbus Creature
Creature — Human Cleric 1/1
If this creature would be destroyed, regenerate it.
%1: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Cleric of the Forward Order Creature
2 versions
Creature — Human Cleric 2/2
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
Clever Lumimancer Creature
Creature — Human Wizard 0/1
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Cliff Threader Creature
Creature — Kor Scout 2/1
Mountainwalk
Cliffhaven Sell-Sword Creature
Creature — Kor Warrior 3/1
Cliffside Lookout Creature
2 versions
Creature — Kor Scout Ally 1/1
%4%W: Creatures you control get +1/+1 until end of turn.
Cliffside Rescuer Creature
Creature — Kor Soldier 2/2
Vigilance
%T, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn.
Cloistered Youth Creature
Creature — Human 1/1
At the beginning of your upkeep, you may transform this creature.
Cloud Crusader Creature
Creature — Human Knight 2/3
Flying
First strike
Cloud, Midgar Mercenary Creature
[FFVII]
8 versions
Legendary Creature — Human Soldier Mercenary 2/1
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Cloudbound Moogle Creature
[FFXIV]
Creature — Moogle 2/3
Flying
When this creature enters, put a +1/+1 counter on target creature.
Plainscycling %2
Cloudchaser Eagle Creature
2 versions
Creature — Bird 2/2
Flying
When this creature enters, destroy target enchantment.
Cloudchaser Kestrel Creature
Creature — Bird 2/2
Flying
When this creature enters, destroy target enchantment.
%W: Target permanent becomes white until end of turn.
Cloudgoat Ranger Creature
4 versions
Creature — Giant Warrior Ranger 3/3
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Cloudreach Cavalry Creature
Creature — Human Soldier 1/1
As long as you control a Bird, this creature gets +2/+2 and has flying.
Cloudspire Captain Creature
Creature — Human Pilot 2/3
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Coalition Honor Guard Creature
3 versions
Creature — Human Flagbearer 2/4
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Coalition Skyknight Creature
Creature — Human Knight 2/2
Flying
Enlist
Codespell Cleric Creature
Creature — Human Cleric 1/1
Vigilance
When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Coeurl Creature
[FFXV]
Creature — Cat Beast 2/2
%1%W, %T: Tap target nonenchantment creature.
Collectigull Creature
1/7 Heroes 2019
Creature — Bird 1/1
Flying, protection from common
Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
Collector Protector Creature
Creature — Human Gamer 2/5
%W, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
38777 cards found
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