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Crawling Chorus Creature
Creature — Phyrexian Horror 1/1
Toxic 1
When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Crested Sunmare Creature
Kaldheim
5 versions
Creature — Horse 5/5
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Crimson Acolyte Creature
Creature — Human Cleric 1/1
Protection from red
%W: Target creature gains protection from red until end of turn.
Crossbow Infantry Creature
5 versions
Creature — Human Soldier Archer 1/1
%T: This creature deals 1 damage to target attacking or blocking creature.
Crovax, Ascendant Hero Creature
2 versions
Legendary Creature — Human Noble 4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax to its owner's hand.
Crowd Favorites Creature
Creature — Human Soldier 4/4
%3%W: Tap target creature.
%3%W: This creature gets +0/+5 until end of turn.
Crowd of True Believers Creature
Creature — Human Citizen 1/2
%T: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Crude Rampart Creature
Creature — Wall 4/5
Defender
Morph %4%W
Crusading Knight Creature
Creature — Human Knight 2/2
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Crystal Dragon Creature
Creature — Dragon 4/4
Flying, vigilance
Cubwarden Creature
4 versions
Creature — Cat 3/5
Mutate %2%W%W
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Cult Healer Creature
Creature — Human Doctor 3/3
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Curious Colossus Creature
3 versions
Creature — Giant Warrior 7/7
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Curious Farm Animals Creature
Creature — Boar Elk Bird Ox 1/1
When this creature dies, you gain 3 life.
%2, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Cursed Courtier Creature
Creature — Human Noble 3/3
Lifelink
When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Custodi Peacekeeper Creature
Creature — Human Cleric 2/3
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
%W, %T: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Custodi Soulbinders Creature
5 versions
Creature — Human Cleric 0/0
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
%2%W, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Custodi Soulcaller Creature
Creature — Human Cleric 1/2
Melee
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Custodi Squire Creature
4 versions
Creature — Spirit Cleric 3/3
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Cyan, Vengeful Samurai Creature
[FFVI]
2 versions
Legendary Creature — Human Samurai 3/3
This spell costs %1 less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Dack Fayden, Helping Hand Creature
2 versions
Legendary Creature — Human Advisor 4/6
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Daghatar the Adamant Creature
2 versions
Legendary Creature — Human Warrior 0/0
Vigilance
Daghatar enters with four +1/+1 counters on it.
%1%BG%BG: Move a +1/+1 counter from target creature onto a second target creature.
Daily Bugle Reporters Creature
Jumpstart
3 versions
Creature — Human Citizen 2/3
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Dαin, Lord of the Iron Hills Creature
Legendary Creature — Dwarf Noble 2/2
Vigilance
Storied
As long as you have an enduring story, creatures can't attack you unless their controller pays %1 for each of those creatures.
Dalkovan Packbeasts Creature
Creature — Ox 0/4
Vigilance
Mobilize 3
Danitha, Benalia's Hope Creature
5 versions
Legendary Creature — Human Knight 4/4
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Danitha Capashen, Paragon Creature
[FFVIII]
11 versions
Legendary Creature — Human Knight 2/2
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost %1 less to cast.
Danitha, Sword of Hope Creature
Legendary Creature — Human Knight 2/2
First strike
Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.
Dapper Shieldmate Creature
Creature — Human Soldier 2/2
This creature enters with a shield counter on it.
During your turn, this creature gets +2/+0.
Daraja Griffin Creature
2 versions
Creature — Griffin 2/2
Flying
Sacrifice this creature: Destroy target black creature.
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