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Daru Lancer Creature
Creature — Human Soldier 3/4
First strike
Morph %2%W%W
Daru Mender Creature
Creature — Human Cleric 1/1
Morph %W
When this creature is turned face up, regenerate target creature.
Daru Sanctifier Creature
Creature — Human Cleric 1/4
Morph %1%W
When this creature is turned face up, destroy target enchantment.
Daru Spiritualist Creature
2 versions
Creature — Human Cleric 1/1
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Daru Stinger Creature
Creature — Soldier 1/1
Amplify 1
%T: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Daru Warchief Creature
Creature — Human Soldier 1/1
Soldier spells you cast cost %1 less to cast.
Soldier creatures you control get +1/+2.
Daunting Defender Creature
Creature — Human Cleric 3/3
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Dauntless Aven Creature
2 versions
Creature — Bird Warrior 2/1
Flying
Whenever this creature attacks, untap target creature you control.
Dauntless Avenger
Transformed Bereaved Survivor
Creature  
2 versions
Creature — Human Soldier 3/2
Whenever this creature attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Dauntless Bodyguard Creature
2 versions
Creature — Human Knight 2/1
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Dauntless Cathar Creature
6 versions
Creature — Human Soldier 3/2
%1%W, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Dauntless Dismantler Creature
Creature — Human Artificer 1/4
Artifacts your opponents control enter tapped.
%X%X%W, Sacrifice this creature: Destroy each artifact with mana value X.
Dauntless River Marshal Creature
Creature — Human Soldier 2/1
This creature gets +1/+1 as long as you control an Island.
%3%U: Tap target creature.
Dauntless Veteran Creature
Creature — Human Soldier 2/2
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
D'Avenant Archer Creature
5 versions
Creature — Human Soldier Archer 1/2
%T: This creature deals 1 damage to target attacking or blocking creature.
D'Avenant Healer Creature
Creature — Human Cleric Archer 1/2
%T: This creature deals 1 damage to target attacking or blocking creature.
%T: Prevent the next 1 damage that would be dealt to any target this turn.
D'Avenant Trapper Creature
Creature — Human Archer 3/2
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Dawn Elemental Creature
Creature — Elemental 3/3
Flying
Prevent all damage that would be dealt to this creature.
Dawn Gryff Creature
2 versions
Creature — Hippogriff 2/2
Flying
Dawnbreak Reclaimer Creature
3 versions
Creature — Angel 5/5
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Dawnbringer Charioteers Creature
2 versions
Creature — Human Soldier 2/4
Flying, lifelink
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Dawnbringer Cleric Creature
4 versions
Creature — Human Cleric 1/3
When this creature enters, choose one —
Cure Wounds — You gain 2 life.
Dispel Magic — Destroy target enchantment.
Gentle Repose — Exile target card from a graveyard.
Dawnfeather Eagle Creature
2 versions
Creature — Bird 3/3
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Dawnfluke Creature
Creature — Elemental 0/3
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke %W
Dawnglare Invoker Creature
4 versions
Creature — Kor Wizard 2/1
Flying
%8: Tap all creatures target player controls.
Dawnhart Geist Creature
2 versions
Creature — Spirit Warlock 1/3
Whenever you cast an enchantment spell, you gain 2 life.
Dawning Angel Creature
Holy
2 versions
Creature — Angel 3/2
Flying
When this creature enters, you gain 4 life.
Dawning Purist Creature
Creature — Human Cleric 2/2
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph %1%W
Dawnstrike Paladin Creature
2 versions
Creature — Human Knight 2/4
Vigilance
Lifelink
Dawnstrike Vanguard Creature
Creature — Human Knight 4/5
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
37980 cards found
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