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Dawnfluke Creature
Creature — Elemental 0/3
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke %W
Dawnglare Invoker Creature
4 versions
Creature — Kor Wizard 2/1
Flying
%8: Tap all creatures target player controls.
Dawnhart Geist Creature
2 versions
Creature — Spirit Warlock 1/3
Whenever you cast an enchantment spell, you gain 2 life.
Dawning Angel Creature
Holy
2 versions
Creature — Angel 3/2
Flying
When this creature enters, you gain 4 life.
Dawning Purist Creature
Creature — Human Cleric 2/2
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph %1%W
Dawnstrike Paladin Creature
2 versions
Creature — Human Knight 2/4
Vigilance
Lifelink
Dawnstrike Vanguard Creature
Creature — Human Knight 4/5
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Dawnwing Marshal Creature
Prideful / Legion
2 versions
Creature — Cat Soldier 2/2
Flying
%4%W: Creatures you control get +1/+1 until end of turn.
Daybreak Chaplain Creature
Healers
4 versions
Creature — Human Cleric 1/3
Lifelink
Daybreak Charger Creature
Blink
2 versions
Creature — Unicorn 3/1
When this creature enters, target creature gets +2/+0 until end of turn.
Daybreak Chimera Creature
Creature — Chimera 3/3
This spell costs %X less to cast, where X is your devotion to white.
Flying
Daysquad Marshal Creature
Creature — Human Soldier 3/3
When this creature enters, create a 1/1 white Human Soldier creature token.
Dazzling Angel Creature
3 versions
Creature — Angel 2/3
Flying
Whenever another creature you control enters, you gain 1 life.
Dazzling Ramparts Creature
Creature — Wall 0/7
Defender
%1%W, %T: Tap target creature.
Deadeye Harpooner Creature
Creature — Dwarf Warrior 2/2
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
Deanna Troi, Psychic Counsel Creature
3 versions
Legendary Creature — Betazoid Human Advisor 2/2
Other creatures you control enter with an additional +1/+1 counter on them.
Dearly Departed Creature
5 versions
Creature — Spirit 5/5
Flying
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Death Speakers Creature
3 versions
Creature — Human Cleric 1/1
Protection from black
Deathless Angel Creature
2 versions
Creature — Angel 5/7
Flying
%W%W: Target creature gains indestructible until end of turn.
Decorated Griffin Creature
Creature — Griffin 2/3
Flying
%1%W: Prevent the next 1 combat damage that would be dealt to you this turn.
Dedicated Dollmaker Creature
Alchemy: Eldraine
Creature — Dwarf Artificer 2/2
When Dedicated Dollmaker enters, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.
%1%W: Tokens you control gain indestructible until end of turn. Activate only once.
Dedicated Martyr Creature
Creature — Human Cleric 1/1
%W, Sacrifice this creature: You gain 3 life.
Deep Gnome Terramancer Creature
Commander decks
3 versions
Creature — Gnome Wizard 2/2
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Defender en-Vec Creature
Creature — Human Cleric 2/4
Fading 4
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
Defender of Law Creature
Creature — Human Knight 2/1
Flash
Protection from red
Defender of the Order Creature
Creature — Human Cleric 2/4
Morph %W%W
When this creature is turned face up, creatures you control get +0/+2 until end of turn.
Defender of the Queue Creature
Playtest Card
Creature — Centaur Soldier 3/3
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of this creature get +1/+1 and have vigilance.
Defenestrated Phantom Creature
Creature — Spirit 4/3
Flying
Disguise %4%W
Defiant Falcon Creature
Creature — Rebel Bird 1/1
Flying
%4, %T: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Defiant Vanguard Creature
5/121
2 versions
Creature — Human Rebel 2/2
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
%5, %T: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
38777 cards found
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