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Duelcraft Trainer Creature
2 versions
Creature — Human Soldier 3/3
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Dueling Coach Creature
Creature — Human Monk 2/2
When this creature enters, put a +1/+1 counter on target creature.
%4%W, %T: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Duelist of Deep Faith Creature
Creature — Phyrexian Soldier 2/2
Toxic 1
During your turn, this creature has first strike.
Dusk Legion Duelist Creature
4 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Duskborne Skymarcher Creature
Creature — Vampire Cleric 1/1
Flying
%W, %T: Target attacking Vampire gets +1/+1 until end of turn.
Duskrider Falcon Creature
Creature — Bird 1/1
Flying, protection from black
Duskrider Peregrine Creature
2 versions
Creature — Bird 3/3
Flying, protection from black
Suspend 3 — %1%W
Dust Animus Creature
4 versions
Creature — Spirit 2/3
Flying
If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.
Plot %1%W
Dust Elemental Creature
Creature — Elemental 6/6
Flash
Flying, fear
When this creature enters, return three creatures you control to their owner's hand.
Dutiful Griffin Creature
Creature — Griffin 4/4
Flying
%2%W, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Dutiful Servants Creature
Creature — Zombie 2/5
Dutiful Thrull Creature
Creature — Thrull 1/1
%B: Regenerate this creature.
Dwarfhold Champion Creature
Creature — Dwarf Warrior 3/1
As long as this creature is equipped, it gets +0/+2.
Dwarven Castle Guard Creature
[FFIV]
Creature — Dwarf Soldier 2/1
When this creature dies, create a 1/1 colorless Hero creature token.
Dwarven Lightsmith Creature
Creature — Dwarf Cleric 3/4
Assist (Another player can pay up to %5 of this spell's cost.)
When this creature enters, creatures your team controls get +1/+1 until end of turn.
Dwarven Priest Creature
Creature — Dwarf Cleric 2/4
When this creature enters, you gain 1 life for each creature you control.
Dwarven Provisioner Creature
Creature — Dwarf Citizen 2/2
%3%W: Creatures you control get +1/+1 until end of turn.
Eager Cadet Creature
S1/10
5 versions
Creature — Human Soldier 1/1
Eager First-Year Creature
Creature — Human Wizard 2/2
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Eager Glyphmage Creature
Creature — Cat Cleric 3/3
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Eagle of Deliverance Creature
Jumpstart pack Vol. 2
2 versions
Creature — Bird Soldier 5/5
Flying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Eagle of the Great Shelf Creature
Creature — Bird Soldier 2/5
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Eagle of the Watch Creature
Sample Decks
2 versions
Creature — Bird 2/1
Flying, vigilance
Eagles of the North Creature
3 versions
Creature — Bird Soldier 3/3
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling %1
Earth Kingdom Jailer Creature
Creature — Human Soldier Ally 3/3
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Earth Kingdom Protectors Creature
Creature — Human Soldier Ally 1/1
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn.
Earth-Origin Yak Creature
Creature — Ox 2/4
When this creature enters, creatures you control get +1/+1 until end of turn.
East Wind Avatar Creature
Creature — Bird Spirit Avatar 2/4
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Eastfarthing Farmer Creature
2 versions
Creature — Halfling Peasant 2/3
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control.
East-Mark Cavalier Creature
2 versions
Creature — Human Knight 2/2
Vigilance
Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
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