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Drogskol Infantry Creature
2 versions
Creature — Spirit Soldier 2/2
Disturb %3%W
Drogskol Reinforcements Creature
2 versions
Creature — Spirit Soldier 2/2
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Drogskol Shieldmate Creature
3 versions
Creature — Spirit Soldier 2/3
Flash
When this creature enters, other creatures you control get +0/+1 until end of turn.
Dromad Purebred Creature
Creature — Camel Beast 1/5
Whenever this creature is dealt damage, you gain 1 life.
Dromoka Captain Creature
Creature — Human Soldier 1/1
First strike
Whenever this creature attacks, bolster 1.
Dromoka Dunecaster Creature
Creature — Human Wizard 0/2
%1%W, %T: Tap target creature without flying.
Dromoka Warrior Creature
Creature — Human Warrior 3/1
Droning Bureaucrats Creature
Creature — Human Advisor 1/4
%X, %T: Each creature with mana value X can't attack or block this turn.
Drumbellower Creature
3 versions
Creature — Spirit 2/1
Flying
Untap all creatures you control during each other player's untap step.
Dual-Sun Adepts Creature
Creature — Human Soldier 2/2
Double strike
%5: Creatures you control get +1/+1 until end of turn.
Duelcraft Trainer Creature
2 versions
Creature — Human Soldier 3/3
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Dueling Coach Creature
Creature — Human Monk 2/2
When this creature enters, put a +1/+1 counter on target creature.
%4%W, %T: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Duelist of Deep Faith Creature
Creature — Phyrexian Soldier 2/2
Toxic 1
During your turn, this creature has first strike.
Dusk Legion Duelist Creature
4 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Duskborne Skymarcher Creature
Creature — Vampire Cleric 1/1
Flying
%W, %T: Target attacking Vampire gets +1/+1 until end of turn.
Duskrider Falcon Creature
Creature — Bird 1/1
Flying, protection from black
Duskrider Peregrine Creature
2 versions
Creature — Bird 3/3
Flying, protection from black
Suspend 3 — %1%W
Dust Animus Creature
4 versions
Creature — Spirit 2/3
Flying
If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.
Plot %1%W
Dust Elemental Creature
Creature — Elemental 6/6
Flash
Flying, fear
When this creature enters, return three creatures you control to their owner's hand.
Dutiful Griffin Creature
Creature — Griffin 4/4
Flying
%2%W, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Dutiful Servants Creature
Creature — Zombie 2/5
Dutiful Thrull Creature
Creature — Thrull 1/1
%B: Regenerate this creature.
Dwarfhold Champion Creature
Creature — Dwarf Warrior 3/1
As long as this creature is equipped, it gets +0/+2.
Dwarven Castle Guard Creature
[FFIV]
Creature — Dwarf Soldier 2/1
When this creature dies, create a 1/1 colorless Hero creature token.
Dwarven Lightsmith Creature
Creature — Dwarf Cleric 3/4
Assist (Another player can pay up to %5 of this spell's cost.)
When this creature enters, creatures your team controls get +1/+1 until end of turn.
Dwarven Priest Creature
Creature — Dwarf Cleric 2/4
When this creature enters, you gain 1 life for each creature you control.
Dwarven Provisioner Creature
Creature — Dwarf Citizen 2/2
%3%W: Creatures you control get +1/+1 until end of turn.
Eager Cadet Creature
S1/10
5 versions
Creature — Human Soldier 1/1
Eager First-Year Creature
Creature — Human Wizard 2/2
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Eager Glyphmage Creature
Creature — Cat Cleric 3/3
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
38777 cards found
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