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Elite Javelineer Creature
2 versions
Creature — Human Soldier 2/2
Whenever this creature blocks, it deals 1 damage to target attacking creature.
Elite Scaleguard Creature
9 versions
Creature — Human Soldier 2/3
When this creature enters, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Elite Skirmisher Creature
Heroes
2 versions
Creature — Human Soldier 3/1
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Elite Spellbinder Creature
30th Anniversary
5 versions
Creature — Human Cleric 3/1
Flying
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs %2 more to cast.
Elite Vanguard Creature
5 versions
Creature — Human Soldier 2/1
Ellyn Harbreeze, Busybody Creature
3 versions
Legendary Creature — Human Peasant 2/4
%T: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)
Elspeth's Devotee Creature
Planeswalker Deck Elspeth
Creature — Human Soldier 3/3
When this creature enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
Elvish Healer Creature
Creature — Elf Cleric 1/2
%T: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Emancipation Angel Creature
Holy (Anime art)
5 versions
Creature — Angel 3/3
Flying
When this creature enters, return a permanent you control to its owner's hand.
Emcee Creature
2 versions
Creature — Human Rogue 0/1
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting..." and that creature's name. If you do, put a +1/+1 counter on that creature.
Emeria Angel Creature
9 versions
Creature — Angel 3/3
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Captain Creature
Creature — Angel Warrior 1/1
Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Emeria Shepherd Creature
5 versions
Creature — Angel 4/4
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeritus of Truce Creature
3 versions
Creature — Cat Cleric 3/3
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared.
Emiel the Blessed Creature
Blink
7 versions
Legendary Creature — Unicorn 4/4
%3: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay %WG. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
Emissary of Hope Creature
Creature — Spirit 2/1
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
Emissary of Sunrise Creature
Innistrad: Midnight Hunt
2 versions
Creature — Human Cleric 2/1
First strike
When this creature enters, it explores.
Emissary of the Sleepless Creature
Creature — Spirit 2/4
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Empty-Shrine Kannushi Creature
2 versions
Creature — Human Cleric 1/1
This creature has protection from the colors of permanents you control.
Encampment Keeper Creature
2 versions
Creature — Dog 1/1
First strike
%7%W, %T, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Enchanted Being Creature
Creature — Human 2/2
Prevent all combat damage that would be dealt to this creature by enchanted creatures.
Encumbered Reejerey Creature
Creature — Merfolk Soldier 5/4
This creature enters with three -1/-1 counters on it.
Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
Enduring Angel Creature
4 versions
Creature — Angel 3/3
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
Enduring Bondwarden Creature
Creature — Human Scout 0/1
Backup 1
When this creature dies, put its counters on target creature you control.
Enduring Sliver Creature
2 versions
Creature — Sliver 2/2
Outlast %2
Other Sliver creatures you control have outlast %2.
Enforcer Griffin Creature
2 versions
Creature — Griffin 3/4
Flying
Enlightened Ascetic Creature
2 versions
Creature — Cat Monk 1/1
When this creature enters, you may destroy target enchantment.
Enlightened Confidant Creature
5 versions
Creature — Kor Cleric 2/1
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Enlistment Officer Creature
Creature — Human Soldier 2/3
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Ennis, Debate Moderator Creature
Legendary Creature — Human Cleric 1/1
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
38777 cards found
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