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Femeref Scouts Creature
Creature — Human Scout 1/4
Fencing Ace Creature
Heroes / Armed
11 versions
Creature — Human Soldier 1/1
Double strike
Fey Steed Creature
2 versions
Creature — Elk 4/4
Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Field Marshal Creature
3 versions
Creature — Human Soldier 2/2
Other Soldier creatures get +1/+1 and have first strike.
Field Surgeon Creature
Creature — Human Cleric 1/1
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Fiend Binder Creature
3 versions
Creature — Human Soldier 3/2
Whenever this creature attacks, tap target creature defending player controls.
Fiend Hunter Creature
14 versions
Creature — Human Cleric 1/3
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Fiendslayer Paladin Creature
Innistrad: Midnight Hunt
4 versions
Creature — Human Knight 2/2
First strike
Lifelink
This creature can't be the target of black or red spells your opponents control.
Fνli the Pathfinder Creature
2 versions
Legendary Creature — Dwarf Scout 2/2
Storied
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Firehoof Cavalry Creature
2 versions
Creature — Human Berserker 1/1
%3%R: This creature gets +2/+0 and gains trample until end of turn.
Firemane Commando Creature
3 versions
Creature — Angel Soldier 4/3
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
First Sliver's Chosen Creature
2 versions
Creature — Sliver 3/3
Sliver creatures you control have exalted.
Five Kids in a Trenchcoat Creature
2 versions
Creature — Human Citizen 1/5
This creature counts as five creatures for spells and effects that count the number of creatures you control.
Flaming Fist Duskguard Creature
Creature — Dwarf Soldier 3/1
When Flaming Fist Duskguard enters, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
Flaming Fist Officer Creature
2 versions
Creature — Gnome Soldier 2/2
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Flanking Troops Creature
Creature — Human Soldier 2/2
Whenever this creature attacks, you may tap target creature.
Flash Thompson, Spider-Fan Creature
Jumpstart
3 versions
Legendary Creature — Human Citizen 2/2
Flash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
Flavor Judge Creature
Unfinity
2 versions
Creature — Bird Advisor 2/2
%T: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
Fledgling Griffin Creature
Creature — Griffin 2/2
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Fleet-Footed Monk Creature
Creature — Human Monk 1/1
This creature can't be blocked by creatures with power 2 or greater.
Fleeting Spirit Creature
2 versions
Creature — Spirit 3/1
%W, Exile three cards from your graveyard: This creature gains first strike until end of turn.
Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flensing Raptor Creature
Creature — Phyrexian Bird 2/2
Flying
Toxic 1
When this creature enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Flickering Spirit Creature
Creature — Spirit 2/2
Flying
%3%W: Exile this creature, then return it to the battlefield under its owner's control.
Flickerwisp Creature
14 versions
Creature — Elemental 3/1
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flight of Equenauts Creature
2 versions
Creature — Human Knight 4/5
Convoke
Flying
Flight-Deck Coordinator Creature
Creature — Human Soldier 3/3
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
Flock Impostor Creature
Creature — Shapeshifter 2/2
Changeling
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
Flourishing Fox Creature
2 versions
Creature — Fox 1/1
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling %1
Flowerfoot Swordmaster Creature
2 versions
Creature — Mouse Soldier 1/2
Offspring %2
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Flumph Creature
D&D Ampersand Promo
5 versions
Creature — Jellyfish 0/4
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
37980 cards found
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