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Flash Thompson, Spider-Fan Creature
Jumpstart
3 versions
Legendary Creature — Human Citizen 2/2
Flash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
Flavor Judge Creature
Unfinity
2 versions
Creature — Bird Advisor 2/2
%T: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
Fledgling Griffin Creature
Creature — Griffin 2/2
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Fleet-Footed Monk Creature
Creature — Human Monk 1/1
This creature can't be blocked by creatures with power 2 or greater.
Fleeting Spirit Creature
2 versions
Creature — Spirit 3/1
%W, Exile three cards from your graveyard: This creature gains first strike until end of turn.
Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flensing Raptor Creature
Creature — Phyrexian Bird 2/2
Flying
Toxic 1
When this creature enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Flickering Hound Creature
3 versions
Creature — Dog 2/2
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Flickering Spirit Creature
Creature — Spirit 2/2
Flying
%3%W: Exile this creature, then return it to the battlefield under its owner's control.
Flickerwisp Creature
14 versions
Creature — Elemental 3/1
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flight of Equenauts Creature
2 versions
Creature — Human Knight 4/5
Convoke
Flying
Flight-Deck Coordinator Creature
Creature — Human Soldier 3/3
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
Flock Impostor Creature
Creature — Shapeshifter 2/2
Changeling
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
Flourishing Fox Creature
2 versions
Creature — Fox 1/1
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling %1
Flowerfoot Swordmaster Creature
2 versions
Creature — Mouse Soldier 1/2
Offspring %2
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Flumph Creature
D&D Ampersand Promo
5 versions
Creature — Jellyfish 0/4
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flutterfox Creature
Armed / Enchanted
3 versions
Creature — Fox 2/2
As long as you control an artifact or enchantment, this creature has flying.
Foggy Nelson, On Retainer Creature
Jumpstart
Legendary Creature — Human Advisor 1/3
Flash
When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn.
Foot Soldiers Creature
3 versions
Creature — Human Soldier 2/4
Foothill Guide Creature
Creature — Human Cleric 1/1
Protection from Goblins
Morph %W
Forbidding Spirit Creature
2 versions
Creature — Spirit Cleric 3/3
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays %2 for each of those creatures.
Forerunner of the Legion Creature
Creature — Vampire Knight 2/2
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Foriysian Brigade Creature
Creature — Human Soldier 2/4
This creature can block an additional creature each combat.
Foriysian Interceptor Creature
Creature — Human Soldier 0/5
Flash
Defender
This creature can block an additional creature each combat.
Fortified Rampart Creature
Creature — Wall 0/6
Defender
Fortress Kin-Guard Creature
Creature — Dog Soldier 1/2
When this creature enters, it endures 1.
Fortune, Loyal Steed Creature
5 versions
Legendary Creature — Beast Mount 2/4
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Forum Familiar Creature
Creature — Cat 1/1
Disguise %1%W
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Fountain Watch Creature
Commander Legends: Battle for Baldur's Gate
2 versions
Creature — Human Cleric 2/4
Artifacts and enchantments you control have shroud.
Frankie Peanuts Creature
Unfinity
3 versions
Legendary Creature — Elephant Rogue 2/3
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Freewind Equenaut Creature
5 versions
Creature — Human Archer 2/2
Flying
As long as this creature is enchanted, it has "%T: This creature deals 2 damage to target attacking or blocking creature."
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