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Gallant Fowlknight Creature
Creature — Kithkin Knight 3/4
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Gallant Pie-Wielder Creature
Creature — Dwarf Knight 2/3
First strike
Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
Gallows Warden Creature
Spirits
2 versions
Creature — Spirit 3/3
Flying
Other Spirit creatures you control get +0/+1.
Gandalf the White Creature
9 versions
Legendary Creature — Avatar Wizard 4/5
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Gandalf, White Rider Creature
2 versions
Legendary Creature — Avatar Wizard 3/3
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf dies, you may put it into its owner's library fifth from the top.
Garrison Cat Creature
Creature — Cat 1/1
When this creature dies, create a 1/1 white Human Soldier creature token.
Garrison Griffin Creature
Planeswalker Deck Rowan
Creature — Griffin 2/2
Flying
Whenever this creature attacks, target Knight you control gains flying until end of turn.
Gary Clone Creature
2 versions
Creature — Human Citizen 1/3
Squad %2
Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Gate Hound Creature
Creature — Dog 1/1
Creatures you control have vigilance as long as this creature is enchanted.
Gathering Throng Creature
Creature — Human Citizen 3/1
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
Gatta and Luzzu Creature
[FFX]
2 versions
Legendary Creature — Human Soldier 1/1
Flash
When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
Gavony Dawnguard Creature
3 versions
Creature — Human Soldier 3/3
Ward %1
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Gavony Ironwright Creature
Creature — Human Soldier 1/4
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
Gavony Silversmith Creature
Stalwart
4 versions
Creature — Human Soldier 2/3
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Gavony Trapper Creature
2 versions
Creature — Human Soldier 0/2
%2, %T: Tap target creature.
Gearshift Ace Creature
2 versions
Creature — Dwarf Pilot 2/1
First strike
Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.
Geist of the Lonely Vigil Creature
Creature — Spirit Cleric 2/3
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Geist of the Moors Creature
3 versions
Creature — Spirit 3/1
Flying
Gempalm Avenger Creature
2 versions
Creature — Human Soldier 3/5
Cycling %2%W
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
General Jarkeld Creature
Legendary Creature — Human Soldier 1/2
%T: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
General Leo Cristophe Creature
[FFVI]
2 versions
Legendary Creature — Human Soldier 2/2
When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.
General Tazri Creature
2 versions
Legendary Creature — Human Ally 3/4
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
%W%U%B%R%G: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
General Thunderbolt Ross Creature
Jumpstart
Legendary Creature — Human Soldier 1/1
First strike
Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
Generous Pup Creature
Stalwart
Creature — Dog 2/2
Vigilance
Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Generous Soul
Transformed Beloved Beggar
Creature  
2 versions
Creature — Spirit 4/4
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Gerrard Capashen Creature
2 versions
Legendary Creature — Human Soldier 3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
%3%W: Tap target creature. Activate only if Gerrard Capashen is attacking.
Ghalma the Shaper Creature
Alchemy: Phyrexia
Legendary Creature — Elephant Artificer 3/3
Vigilance
Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
Ghalma's Warden Creature
Creature — Elephant Soldier 2/4
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Ghirapur Osprey Creature
Creature — Bird 2/2
Flying
Ghost Tactician Creature
Creature — Spirit Spellshaper 2/5
%W, %T, Discard a card: Creatures you control get +1/+0 until end of turn.
37980 cards found
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