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Grateful Apparition Creature
[FFX]
6 versions
Creature — Spirit 1/1
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate.
Gravel Slinger Creature
Creature — Human Soldier 1/3
%T: This creature deals 1 damage to target attacking or blocking creature.
Morph %1%W
Graven Dominator Creature
Creature — Gargoyle 4/4
Flying
Haunt
When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Great Desert Prospector Creature
Creature — Human Artificer 3/2
When this creature enters, create a tapped Powerstone token for each other creature you control.
Great Hart Creature
Creature — Elk 2/4
Great-Horn Krushok Creature
2 versions
Creature — Beast 3/5
Grey Host Reinforcements Creature
3 versions
Creature — Spirit Soldier 1/1
Flying, ward %3
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Grey Knight Paragon Creature
Creature — Astartes Knight 4/4
Flash
Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
(Rick, Steadfast Leader)
Greymond, Avacyn's Stalwart
Creature
2 versions
Legendary Creature — Human Soldier 3/4
As Greymond enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Griffin Dreamfinder Creature
Creature — Griffin 1/4
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
Griffin Protector Creature
4 versions
Creature — Griffin 2/3
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin Rider Creature
Creature — Human Knight 1/1
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Griffin Sentinel Creature
5 versions
Creature — Griffin 1/3
Flying
Vigilance
Griffnaut Tracker Creature
Creature — Human Detective 3/2
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Gryff Rider Creature
2 versions
Creature — Human Knight 2/1
Flying
Training
Gryffwing Cavalry Creature
2 versions
Creature — Human Knight 2/2
Flying
Training
Whenever this creature attacks, you may pay %1%W. If you do, target attacking creature without flying gains flying until end of turn.
Guan Yu, Sainted Warrior Creature
2 versions
Legendary Creature — Human Soldier Warrior 3/5
Horsemanship
When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Guard Dogs Creature
Creature — Dog 2/2
%2%W, %T: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Guarded Heir Creature
Creature — Human Noble 1/1
Lifelink
When this creature enters, create two 3/3 white Knight creature tokens.
Guardian Archon Creature
2 versions
Creature — Archon 5/5
Flying
As this creature enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Guardian Kirin Creature
Creature — Kirin 2/3
Flying
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Guardian Lions Creature
Creature — Cat 1/6
Vigilance
Guardian Naga Creature
2 versions
Creature — Snake 5/6
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Guardian of Faith Creature
6 versions
Creature — Spirit Knight 3/2
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
Guardian of Ghirapur Creature
4 versions
Creature — Angel 3/3
Flying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Guardian of New Benalia Creature
4 versions
Creature — Human Soldier 2/2
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Guardian of Pilgrims Creature
3 versions
Creature — Spirit Cleric 2/2
When this creature enters, target creature gets +1/+1 until end of turn.
Guardian of the Forgotten Creature
Creature — Elephant Warrior 4/4
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications.)
Guardian of the Gateless Creature
2 versions
Creature — Angel 3/3
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Guardian of the Great Door Creature
Creature — Angel 4/4
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
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