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Goldmeadow Harrier Creature
3 versions
Creature — Kithkin Soldier 1/1
%W, %T: Tap target creature.
Goldmeadow Lookout Creature
Creature — Kithkin Spellshaper 2/2
%W, %T, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "%W, %T: Tap target creature."
Goldmeadow Nomad Creature
Creature — Kithkin Scout 1/2
%W, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Goldmeadow Stalwart Creature
Creature — Kithkin Soldier 2/2
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay %3.
Goldnight Commander Creature
6 versions
Creature — Human Cleric Soldier 2/2
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Goldnight Redeemer Creature
2 versions
Creature — Angel 4/4
Flying
When this creature enters, you gain 2 life for each other creature you control.
Goliath Paladin Creature
Creature — Giant Knight 3/6
Vigilance
When this creature enters, you take the initiative.
Gore Vassal Creature
Creature — Phyrexian Dog 2/1
Sacrifice this creature: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
Goring Ceratops Creature
3 versions
Creature — Dinosaur 3/3
Double strike
Whenever this creature attacks, other creatures you control gain double strike until end of turn.
Graceblade Artisan Creature
Creature — Human Monk 2/3
This creature gets +2/+2 for each Aura attached to it.
Graceful Antelope Creature
Dominaria United
2 versions
Creature — Antelope 1/4
Plainswalk
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
Graceful Cat Creature
Planeswalker Deck Gideon
Creature — Cat 2/2
Whenever this creature attacks, it gets +1/+1 until end of turn.
Graft Surgeon Creature
Creature — Human Cleric 2/2
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control.
G'raha Tia Creature
[FFXIV]
2 versions
Legendary Creature — Cat Archer 3/5
Reach
The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Grakk the Pacifist Creature
Legendary Creature — Orc 4/3
Grakk can't attack or block.
Whenever you cast an Aura spell that targets a creature an opponent controls, draw a card. This ability triggers only once each turn.
Grand Abolisher Creature
12 versions
Creature — Human Cleric 2/2
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Grasping Giant Creature
Theme Boosters
Creature — Giant 5/7
Vigilance
Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield.
Grassland Crusader Creature
Creature — Human Cleric Soldier 2/4
%T: Target Elf or Soldier creature gets +2/+2 until end of turn.
Grateful Apparition Creature
[FFX]
6 versions
Creature — Spirit 1/1
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate.
Gravel Slinger Creature
Creature — Human Soldier 1/3
%T: This creature deals 1 damage to target attacking or blocking creature.
Morph %1%W
Graven Dominator Creature
Creature — Gargoyle 4/4
Flying
Haunt
When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Great Desert Prospector Creature
Creature — Human Artificer 3/2
When this creature enters, create a tapped Powerstone token for each other creature you control.
Great Hart Creature
Creature — Elk 2/4
Great-Horn Krushok Creature
2 versions
Creature — Beast 3/5
Grey Host Reinforcements Creature
3 versions
Creature — Spirit Soldier 1/1
Flying, ward %3
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Grey Knight Paragon Creature
Creature — Astartes Knight 4/4
Flash
Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
(Rick, Steadfast Leader)
Greymond, Avacyn's Stalwart
Creature
2 versions
Legendary Creature — Human Soldier 3/4
As Greymond enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Griffin Dreamfinder Creature
Creature — Griffin 1/4
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
Griffin Protector Creature
4 versions
Creature — Griffin 2/3
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin Rider Creature
Creature — Human Knight 1/1
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
38777 cards found
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