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Griffin Sentinel Creature
5 versions
Creature — Griffin 1/3
Flying
Vigilance
Griffnaut Tracker Creature
Creature — Human Detective 3/2
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Gryff Rider Creature
2 versions
Creature — Human Knight 2/1
Flying
Training
Gryffwing Cavalry Creature
2 versions
Creature — Human Knight 2/2
Flying
Training
Whenever this creature attacks, you may pay %1%W. If you do, target attacking creature without flying gains flying until end of turn.
Guan Yu, Sainted Warrior Creature
2 versions
Legendary Creature — Human Soldier Warrior 3/5
Horsemanship
When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Guard Dogs Creature
Creature — Dog 2/2
%2%W, %T: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Guarded Heir Creature
Creature — Human Noble 1/1
Lifelink
When this creature enters, create two 3/3 white Knight creature tokens.
Guardian Archon Creature
2 versions
Creature — Archon 5/5
Flying
As this creature enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Guardian Kirin Creature
Creature — Kirin 2/3
Flying
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Guardian Lions Creature
Creature — Cat 1/6
Vigilance
Guardian Naga Creature
2 versions
Creature — Snake 5/6
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Guardian of Faith Creature
6 versions
Creature — Spirit Knight 3/2
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
Guardian of Ghirapur Creature
4 versions
Creature — Angel 3/3
Flying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Guardian of New Benalia Creature
4 versions
Creature — Human Soldier 2/2
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Guardian of Pilgrims Creature
3 versions
Creature — Spirit Cleric 2/2
When this creature enters, target creature gets +1/+1 until end of turn.
Guardian of the Forgotten Creature
Creature — Elephant Warrior 4/4
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications.)
Guardian of the Gateless Creature
2 versions
Creature — Angel 3/3
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Guardian of the Great Door Creature
Creature — Angel 4/4
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
Guardian of the Guildpact Creature
Creature — Spirit 2/3
Protection from monocolored
Guardian Scalelord Creature
3 versions
Creature — Dragon 3/4
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Guardian Seraph Creature
Creature — Angel 3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Guardian Sunmare Creature
6 versions
Creature — Horse Mount 5/5
Ward %2
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Guardians of Akrasa Creature
2 versions
Creature — Human Soldier 0/4
Defender
Exalted
Guide of Souls Creature
4 versions
Creature — Human Cleric 1/2
Whenever another creature you control enters, you gain 1 life and get %E (an energy counter).
Whenever you attack, you may pay %E%E%E. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Guinan, Ancient Advisor Creature
2 versions
Legendary Creature — El-Aurian Advisor 1/4
%1, %T: Put a +1/+1 counter on each creature you control that entered this turn. If you put two or more +1/+1 counters on creatures this way, draw a card.
Gust Walker Creature
3 versions
Creature — Human Wizard 2/2
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
Gustcloak Cavalier Creature
Creature — Human Knight 2/2
Flanking
Whenever this creature attacks, you may tap target creature.
Whenever this creature becomes blocked, you may untap this creature and remove it from combat.
Gustcloak Harrier Creature
3 versions
Creature — Bird Soldier 2/2
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Gustcloak Runner Creature
Creature — Human Soldier 1/1
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Gustcloak Savior Creature
2 versions
Creature — Bird Soldier 3/4
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
38777 cards found
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