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Hand of Honor Creature
2 versions
Creature — Human Samurai 2/2
Protection from black
Bushido 1
Hand of Justice Creature
2 versions
Creature — Avatar 2/6
%T, Tap three untapped white creatures you control: Destroy target creature.
Hanged Executioner Creature
6 versions
Creature — Spirit 1/1
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
%3%W, Exile this creature: Exile target creature.
Hanweir Militia Captain Creature
3 versions
Creature — Human Soldier 2/2
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Hardened Escort Creature
Creature — Human Soldier 2/4
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
Hare Apparent Creature
Creature — Rabbit Noble 2/2
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Harmonious Archon Creature
5 versions
Creature — Archon 4/5
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
Harnessed Snubhorn Creature
4 versions
Creature — Dinosaur 2/5
Vigilance
Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Harper Recruiter Creature
Commander decks
3 versions
Creature — Human Warrior 3/1
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Harpoon Sniper Creature
Creature — Merfolk Archer 2/2
%W, %T: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Harrier Griffin Creature
Creature — Griffin 3/3
Flying
At the beginning of your upkeep, tap target creature.
Harsh Deceiver Creature
Creature — Spirit 1/4
%1: Look at the top card of your library.
%2: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
Harvestrite Host Creature
Creature — Rabbit Citizen 3/3
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Hatut Zeraze Strike Force Creature
2 versions
Creature — Human Spy Warrior 2/2
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment.
Haunted Angel Creature
Creature — Angel 3/3
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
Hawkeye, Bowslinger Creature
Jumpstart
Legendary Creature — Human Archer Hero 3/3
Reach, vigilance
Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1.
Hawkeye, Clint Barton Creature
2 versions
Legendary Creature — Human Archer Hero 3/5
Vigilance
Hazduhr the Abbot Creature
Legendary Creature — Human Cleric 2/5
%X, %T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
Head of Security Creature
Creature — Andorian Soldier 2/2
First strike
Healer of the Pride Creature
2 versions
Creature — Cat Cleric 2/3
Whenever another creature you control enters, you gain 2 life.
Healer's Flock Creature
2 versions
Creature — Bird 3/3
Flying, lifelink
Healer's Hawk Creature
5 versions
Creature — Bird 1/1
Flying
Lifelink
Heartflame Duelist Creature
4 versions
Creature — Human Knight 3/1
Instant and sorcery spells you control have lifelink.
Heavenly Blademaster Creature
4 versions
Creature — Angel 3/6
Flying, double strike
When this creature enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Heavenly Qilin Creature
Creature — Kirin 2/2
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Heavy Ballista Creature
3 versions
Creature — Human Soldier 2/3
%T: This creature deals 2 damage to target attacking or blocking creature.
Heavy Infantry Creature
2 versions
Creature — Human Soldier 3/4
When this creature enters, tap target creature an opponent controls.
Hedron-Field Purists Creature
Creature — Human Cleric 0/3
Level up %2%W
Heidegger, Shinra Executive Creature
[FFVII]
2 versions
Legendary Creature — Human Soldier 3/3
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Helica Glider Creature
Creature — Nightmare Squirrel 2/2
This creature enters with your choice of a flying counter or a first strike counter on it.
37981 cards found
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