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Harsh Deceiver Creature
Creature — Spirit 1/4
%1: Look at the top card of your library.
%2: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
Harvestrite Host Creature
Creature — Rabbit Citizen 3/3
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Hatut Zeraze Strike Force Creature
2 versions
Creature — Human Spy Warrior 2/2
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment.
Haunted Angel Creature
Creature — Angel 3/3
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
Hawkeye, Bowslinger Creature
Jumpstart
Legendary Creature — Human Archer Hero 3/3
Reach, vigilance
Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1.
Hawkeye, Clint Barton Creature
2 versions
Legendary Creature — Human Archer Hero 3/5
Vigilance
Hazduhr the Abbot Creature
Legendary Creature — Human Cleric 2/5
%X, %T: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
Head of Security Creature
Creature — Andorian Soldier 2/2
First strike
Healer of the Pride Creature
2 versions
Creature — Cat Cleric 2/3
Whenever another creature you control enters, you gain 2 life.
Healer's Flock Creature
2 versions
Creature — Bird 3/3
Flying, lifelink
Healer's Hawk Creature
5 versions
Creature — Bird 1/1
Flying
Lifelink
Heartflame Duelist Creature
4 versions
Creature — Human Knight 3/1
Instant and sorcery spells you control have lifelink.
Heavenly Blademaster Creature
4 versions
Creature — Angel 3/6
Flying, double strike
When this creature enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Heavenly Qilin Creature
Creature — Kirin 2/2
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Heavy Ballista Creature
3 versions
Creature — Human Soldier 2/3
%T: This creature deals 2 damage to target attacking or blocking creature.
Heavy Infantry Creature
2 versions
Creature — Human Soldier 3/4
When this creature enters, tap target creature an opponent controls.
Hedron-Field Purists Creature
Creature — Human Cleric 0/3
Level up %2%W
Heidegger, Shinra Executive Creature
[FFVII]
2 versions
Legendary Creature — Human Soldier 3/3
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Helica Glider Creature
Creature — Nightmare Squirrel 2/2
This creature enters with your choice of a flying counter or a first strike counter on it.
Heliod's Pilgrim Creature
5 versions
Creature — Human Cleric 1/2
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Helionaut Creature
Creature — Human Soldier 1/2
Flying
%1, %T: Add one mana of any color.
Helitrooper Creature
[FFVII]
2 versions
Creature — Human Soldier 1/2
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost %2 less to activate.
Helpful Hunter Creature
2 versions
Creature — Cat 1/1
When this creature enters, draw a card.
Herald of Amity Creature
2 versions
Creature — Griffin 2/2
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Herald of Anafenza Creature
2 versions
Creature — Human Soldier 1/2
Outlast %2%W
Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
Herald of Dromoka Creature
Creature — Human Warrior 2/2
Vigilance
Other Warrior creatures you control have vigilance.
Herald of Eternal Dawn Creature
8 versions
Creature — Angel 6/6
Flash
Flying
You can't lose the game and your opponents can't win the game.
Herald of Faith Creature
Beginner Box
3 versions
Creature — Angel 4/3
Flying
Whenever this creature attacks, you gain 2 life.
Herald of Serra Creature
Creature — Angel 3/4
Flying, vigilance
Echo %2%W%W
Herald of the Fair Creature
2 versions
Creature — Human 3/2
When this creature enters, target creature you control gets +1/+1 until end of turn.
38777 cards found
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