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Ignoble Soldier Creature
Creature — Human Soldier 3/1
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
Ikiral Outrider Creature
Creature — Human Soldier 1/2
Level up %4
Illuminator Virtuoso Creature
Creature — Human Rogue 1/1
Double strike
Whenever this creature becomes the target of a spell you control, it connives.
Impassioned Orator Creature
5 versions
Creature — Human Cleric 2/2
Whenever another creature you control enters, you gain 1 life.
Imperial Aerosaur Creature
Blink
2 versions
Creature — Dinosaur 3/3
Flying
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Imperial Ceratops Creature
Creature — Dinosaur 3/5
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Imperial Hullbreachers Creature
2 versions
Creature — Klingon Warrior 2/2
Squad %2
Flying
Battle cry
Imperial Lancer Creature
Creature — Human Knight 1/1
This creature has double strike as long as you control a Dinosaur.
Imperial Outrider Creature
Spellslinger Starter Kit White
Creature — Human Knight 1/5
Imperial Subduer Creature
2 versions
Creature — Human Samurai 3/2
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Imposing Sovereign Creature
2 versions
Creature — Human Noble 2/1
Creatures your opponents control enter tapped.
Imposing Vantasaur Creature
2 versions
Creature — Dinosaur 3/6
Vigilance
Cycling %1
Impostor of the Sixth Pride Creature
3 versions
Creature — Shapeshifter 3/1
Changeling
Improvising Aerialist Creature
Alchemy: Duskmourn
Creature — Human Survivor 3/2
Survival — At the beginning of your second main phase, if Improvising Aerialist is tapped, Improvising Aerialist and the top creature card in your library without flying perpetually gain flying.
Indebted Samurai Creature
Creature — Human Samurai 2/3
Bushido 1
Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Indelicate Healer Creature
2 versions
Creature — Klingon Warrior Doctor 3/3
Whenever this creature or another Klingon or Warrior you control enters, creatures you control gain lifelink until end of turn.
Indoctrination Attendant Creature
Creature — Phyrexian Cleric 3/4
Toxic 1
When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Indomitable Ancients Creature
2 versions
Creature — Treefolk Warrior 2/10
Indomitable Archangel Creature
Retro Frame
4 versions
Creature — Angel 4/4
Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
Infantry Veteran Creature
Teamwork
11 versions
Creature — Human Soldier 1/1
%T: Target attacking creature gets +1/+1 until end of turn.
Infected Defector Creature
Creature — Phyrexian Knight 4/3
When this creature dies, incubate 3.
Informed Inkwright Creature
3 versions
Creature — Human Wizard 2/2
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Ingenious Leonin Creature
Prideful
3 versions
Creature — Cat Soldier 4/4
%3%W: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
Ingenious Smith Creature
2 versions
Creature — Human Artificer 1/1
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Inkshape Demonstrator Creature
Creature — Elephant Cleric 3/4
Ward %2
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Inner Child Creature
Creature — Spirit 1/1
Reveal something about yourself another player doesn't know: Inner Child gains flying and first strike until end of turn.
%T: You get an additional vote. Activate this ability only after a vote has been called but before voting begins.
Inner-Chamber Guard Creature
Creature — Human Samurai 0/2
Bushido 2
Innocence Kami Creature
Creature — Spirit 2/3
%W, %T: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap this creature.
Inquisitor Captain Creature
Alchemy: Innistrad
Creature — Human Cleric 3/3
Vigilance
When Inquisitor Captain enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
Inquisitor Exarch Creature
Creature — Phyrexian Cleric 2/2
When this creature enters, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
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