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Jo Grant Creature
4 versions
Legendary Creature — Human Soldier 3/2
Each historic card in your hand has cycling %2%W.
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Joined Researchers Creature
3 versions
Creature — Human Cleric Wizard 2/2
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared.
Jolly Gerbils Creature
Creature — Hamster Citizen 2/3
Whenever you give a gift, draw a card.
Jötun Grunt Creature
Kaldheim
3 versions
Creature — Giant Soldier 4/4
Cumulative upkeep — Put two cards from a single graveyard on the bottom of their owner's library.
Jötun Owl Keeper Creature
2 versions
Creature — Giant 3/3
Cumulative upkeep %W or %U
When this creature dies, create a 1/1 white Bird creature token with flying for each age counter on it.
Jubilant Mascot Creature
Stalwart
4 versions
Creature — Homunculus 1/1
At the beginning of combat on your turn, you may pay %3%W. If you do, support 2.
Judge of Currents Creature
Creature — Merfolk Wizard 1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Juniper Order Advocate Creature
2 versions
Creature — Human Knight 1/2
As long as this creature is untapped, green creatures you control get +1/+1.
Juniper Order Rootweaver Creature
Creature — Human Druid 2/2
Kicker %G
When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
Kabira Evangel Creature
Creature — Human Cleric Ally 2/3
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Kabira Outrider Creature
Creature — Human Warrior 3/3
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Kabira Vindicator Creature
4 versions
Creature — Human Knight 2/4
Level up %2%W
Kabuto Moth Creature
Creature — Spirit 1/2
Flying
%T: Target creature gets +1/+2 until end of turn.
Kaiso, Memory of Loyalty Creature  
Legendary Creature — Spirit 3/4
Flying
Remove a ki counter from Kaiso: Prevent all damage that would be dealt to target creature this turn.
Kalemne's Captain Creature
3 versions
Creature — Giant Soldier 5/5
Vigilance
%5%W%W: Monstrosity 3.
When this creature becomes monstrous, exile all artifacts and enchantments.
Kami of Ancient Law Creature
4 versions
Creature — Spirit 2/2
Sacrifice this creature: Destroy target enchantment.
Kami of False Hope Creature
2 versions
Creature — Spirit 1/1
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Kami of Old Stone Creature
2 versions
Creature — Spirit 1/7
Kami of Tattered Shoji Creature
Creature — Spirit 2/5
Whenever you cast a Spirit or Arcane spell, this creature gains flying until end of turn.
Kami of the Honored Dead Creature
Creature — Spirit 3/5
Flying
Whenever this creature is dealt damage, you gain that much life.
Soulshift 6
Kami of the Painted Road Creature
Creature — Spirit 3/3
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Kami of the Palace Fields Creature
27/60 Spirits
3 versions
Creature — Spirit 3/2
Flying, first strike
Soulshift 5
Kami of Transmutation Creature
Alchemy: Kamigawa
Creature — Spirit 2/2
When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
Kangee's Lieutenant Creature
2 versions
Creature — Bird Soldier 1/1
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore %5%W
Karlov Watchdog Creature
Creature — Dog 3/2
Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Karmic Guide Creature
12 versions
Creature — Angel Spirit 2/2
Flying, protection from black
Echo %3%W%W
When this creature enters, return target creature card from your graveyard to the battlefield.
Karona's Zealot Creature
2 versions
Creature — Human Cleric 2/5
Morph %3%W%W
When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Kataki, War's Wage Creature
Future Sight Frame
5 versions
Legendary Creature — Spirit 2/1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay %1."
Katara, Heroic Healer Creature
2 versions
Legendary Creature — Human Warrior Ally 2/3
Lifelink
When Katara enters, put a +1/+1 counter on each other creature you control.
Katerina of Myra's Marvels Creature
4 versions
Legendary Creature — Human Performer 3/3
As Katerina of Myra's Marvels enters, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner
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