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Kazandu Blademaster Creature
Zendikar Rising
2 versions
Creature — Human Soldier Ally 1/1
First strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Keen-Eared Sentry Creature
Creature — Human Soldier 2/1
You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.
Keen-Eyed Archers Creature
Creature — Elf Archer 2/2
Reach
Keen-Eyed Raven Creature
Starter Deck
Creature — Bird 2/2
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
Keening Apparition Creature
3 versions
Creature — Spirit 2/2
Sacrifice this creature: Destroy target enchantment.
Keensight Mentor Creature
Creature — Human Cleric 1/4
When this creature enters, put a vigilance counter on target non-Human creature you control.
%1%W, %T: Put a +1/+1 counter on each creature you control with vigilance.
Keeper of Ipecac Creature
Creature — Cleric 1/3
%T: The next time you would get a poison counter this turn, prevent getting that counter.
Keeper of the Accord Creature
10 versions
Creature — Human Soldier 3/4
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Keeper of the Light Creature
Creature — Human Wizard 1/2
%W, %T: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
Keepers of the Faith Creature
2 versions
Creature — Human Cleric 2/3
Keleth, Sunmane Familiar Creature
3 versions
Legendary Creature — Horse 1/1
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
Kellan, Daring Traveler Creature
4 versions
Legendary Creature — Human Faerie Scout 2/3
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
Kelsinko Ranger Creature
Creature — Human Ranger 1/1
%1%W: Target green creature gains first strike until end of turn.
Kemba, Kha Enduring Creature
5 versions
Legendary Creature — Cat Cleric 2/2
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
%3%W%W: Create a 2/2 white Cat creature token.
Kemba, Kha Regent Creature
6 versions
Legendary Creature — Cat Cleric 2/4
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Kemba's Legion Creature
Phyrexia: All Will Be One
2 versions
Creature — Cat Soldier 4/6
Vigilance
This creature can block an additional creature each combat for each Equipment attached to this creature.
Kemba's Outfitter Creature
Alchemy: Phyrexia
Creature — Cat Artificer 2/1
When Kemba's Outfitter enters, choose one —
• Choose an Equipment card in your hand. It perpetually gains equip %1.
• Target Equipment you control perpetually gains equip %1.
Kemba's Skyguard Creature
2 versions
Creature — Cat Knight 2/2
Flying
When this creature enters, you gain 2 life.
Kenrith, the Returned King Creature
[FFXV]
9 versions
Legendary Creature — Human Noble 5/5
%R: All creatures gain trample and haste until end of turn.
%1%G: Put a +1/+1 counter on target creature.
%2%W: Target player gains 5 life.
%3%U: Target player draws a card.
%4%B: Put target creature card from a graveyard onto the battlefield under its owner's control.
Kentaro, the Smiling Cat Creature
Legendary Creature — Human Samurai 2/1
Bushido 1
You may pay %X rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Kenzo the Hardhearted Creature  
Legendary Creature — Human Samurai 3/4
Double strike, bushido 2
Kνli the Resourceful Creature
2 versions
Legendary Creature — Dwarf Scout 1/2
Storied
As long as you have an enduring story, you may pay %0 rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Kindly Ancestor Creature
2 versions
Creature — Spirit 2/3
Lifelink
Disturb %1%W
Kindly Customer Creature
Creature — Human Citizen 1/1
When this creature enters, draw a card.
King of the Pride Creature
Prideful
6 versions
Creature — Cat 2/1
Other Cats you control get +2/+1.
King Suleiman Creature
Creature — Human Noble 1/1
%T: Destroy target Djinn or Efreet.
Kinjalli's Caller Creature
Creature — Human Cleric 0/3
Dinosaur spells you cast cost %1 less to cast.
Kinjalli's Dawnrunner Creature
Creature — Human Scout 1/1
Double strike
When this creature enters, it explores.
Kinjalli's Sunwing Creature
4 versions
Creature — Dinosaur 2/3
Flying
Creatures your opponents control enter tapped.
Kinsbaile Aspirant Creature
Creature — Kithkin Citizen 2/1
As an additional cost to cast this spell, behold a Kithkin or pay %2.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
38025 cards found
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