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Kabira Outrider Creature
Creature — Human Warrior 3/3
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Kabira Vindicator Creature
4 versions
Creature — Human Knight 2/4
Level up %2%W
Kabuto Moth Creature
Creature — Spirit 1/2
Flying
%T: Target creature gets +1/+2 until end of turn.
Kaiso, Memory of Loyalty Creature  
Legendary Creature — Spirit 3/4
Flying
Remove a ki counter from Kaiso: Prevent all damage that would be dealt to target creature this turn.
Kalemne's Captain Creature
3 versions
Creature — Giant Soldier 5/5
Vigilance
%5%W%W: Monstrosity 3.
When this creature becomes monstrous, exile all artifacts and enchantments.
Kami of Ancient Law Creature
4 versions
Creature — Spirit 2/2
Sacrifice this creature: Destroy target enchantment.
Kami of False Hope Creature
2 versions
Creature — Spirit 1/1
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Kami of Old Stone Creature
2 versions
Creature — Spirit 1/7
Kami of Tattered Shoji Creature
Creature — Spirit 2/5
Whenever you cast a Spirit or Arcane spell, this creature gains flying until end of turn.
Kami of the Honored Dead Creature
Creature — Spirit 3/5
Flying
Whenever this creature is dealt damage, you gain that much life.
Soulshift 6
Kami of the Painted Road Creature
Creature — Spirit 3/3
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Kami of the Palace Fields Creature
27/60 Spirits
3 versions
Creature — Spirit 3/2
Flying, first strike
Soulshift 5
Kami of Transmutation Creature
Alchemy: Kamigawa
Creature — Spirit 2/2
When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
Kangee's Lieutenant Creature
2 versions
Creature — Bird Soldier 1/1
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore %5%W
Karlov Watchdog Creature
Creature — Dog 3/2
Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Karmic Guide Creature
12 versions
Creature — Angel Spirit 2/2
Flying, protection from black
Echo %3%W%W
When this creature enters, return target creature card from your graveyard to the battlefield.
Karona's Zealot Creature
2 versions
Creature — Human Cleric 2/5
Morph %3%W%W
When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Kataki, War's Wage Creature
Future Sight Frame
5 versions
Legendary Creature — Spirit 2/1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay %1."
Katara, Heroic Healer Creature
2 versions
Legendary Creature — Human Warrior Ally 2/3
Lifelink
When Katara enters, put a +1/+1 counter on each other creature you control.
Katerina of Myra's Marvels Creature
4 versions
Legendary Creature — Human Performer 3/3
As Katerina of Myra's Marvels enters, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner
Kazandu Blademaster Creature
Zendikar Rising
2 versions
Creature — Human Soldier Ally 1/1
First strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Keen-Eared Sentry Creature
Creature — Human Soldier 2/1
You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.
Keen-Eyed Archers Creature
Creature — Elf Archer 2/2
Reach
Keen-Eyed Raven Creature
Starter Deck
Creature — Bird 2/2
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
Keening Apparition Creature
3 versions
Creature — Spirit 2/2
Sacrifice this creature: Destroy target enchantment.
Keensight Mentor Creature
Creature — Human Cleric 1/4
When this creature enters, put a vigilance counter on target non-Human creature you control.
%1%W, %T: Put a +1/+1 counter on each creature you control with vigilance.
Keeper of Ipecac Creature
Creature — Cleric 1/3
%T: The next time you would get a poison counter this turn, prevent getting that counter.
Keeper of the Accord Creature
10 versions
Creature — Human Soldier 3/4
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Keeper of the Light Creature
Creature — Human Wizard 1/2
%W, %T: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
Keepers of the Faith Creature
2 versions
Creature — Human Cleric 2/3
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