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Keleth, Sunmane Familiar Creature
3 versions
Legendary Creature — Horse 1/1
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
Kellan, Daring Traveler Creature
4 versions
Legendary Creature — Human Faerie Scout 2/3
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
Kelsinko Ranger Creature
Creature — Human Ranger 1/1
%1%W: Target green creature gains first strike until end of turn.
Kemba, Kha Enduring Creature
5 versions
Legendary Creature — Cat Cleric 2/2
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
%3%W%W: Create a 2/2 white Cat creature token.
Kemba, Kha Regent Creature
6 versions
Legendary Creature — Cat Cleric 2/4
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Kemba's Legion Creature
Phyrexia: All Will Be One
2 versions
Creature — Cat Soldier 4/6
Vigilance
This creature can block an additional creature each combat for each Equipment attached to this creature.
Kemba's Outfitter Creature
Alchemy: Phyrexia
Creature — Cat Artificer 2/1
When Kemba's Outfitter enters, choose one —
• Choose an Equipment card in your hand. It perpetually gains equip %1.
• Target Equipment you control perpetually gains equip %1.
Kemba's Skyguard Creature
2 versions
Creature — Cat Knight 2/2
Flying
When this creature enters, you gain 2 life.
Kenrith, the Returned King Creature
10 versions
Legendary Creature — Human Noble 5/5
%R: All creatures gain trample and haste until end of turn.
%1%G: Put a +1/+1 counter on target creature.
%2%W: Target player gains 5 life.
%3%U: Target player draws a card.
%4%B: Put target creature card from a graveyard onto the battlefield under its owner's control.
Kentaro, the Smiling Cat Creature
Legendary Creature — Human Samurai 2/1
Bushido 1
You may pay %X rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Kenzo the Hardhearted Creature  
Legendary Creature — Human Samurai 3/4
Double strike, bushido 2
Kνli the Resourceful Creature
2 versions
Legendary Creature — Dwarf Scout 1/2
Storied
As long as you have an enduring story, you may pay %0 rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Kindly Ancestor Creature
2 versions
Creature — Spirit 2/3
Lifelink
Disturb %1%W
Kindly Customer Creature
Creature — Human Citizen 1/1
When this creature enters, draw a card.
King of the Pride Creature
Prideful
6 versions
Creature — Cat 2/1
Other Cats you control get +2/+1.
King Suleiman Creature
Creature — Human Noble 1/1
%T: Destroy target Djinn or Efreet.
Kinjalli's Caller Creature
Creature — Human Cleric 0/3
Dinosaur spells you cast cost %1 less to cast.
Kinjalli's Dawnrunner Creature
Creature — Human Scout 1/1
Double strike
When this creature enters, it explores.
Kinjalli's Sunwing Creature
4 versions
Creature — Dinosaur 2/3
Flying
Creatures your opponents control enter tapped.
Kinsbaile Aspirant Creature
Creature — Kithkin Citizen 2/1
As an additional cost to cast this spell, behold a Kithkin or pay %2.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Kinsbaile Balloonist Creature
Creature — Kithkin Soldier 2/2
Flying
Whenever this creature attacks, you may have target creature gain flying until end of turn.
Kinsbaile Borderguard Creature
Creature — Kithkin Soldier 1/1
This creature enters with a +1/+1 counter on it for each other Kithkin you control.
When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
Kinsbaile Cavalier Creature
Lorwyn Eclipsed
5 versions
Creature — Kithkin Knight 2/2
Knight creatures you control have double strike.
Kinsbaile Courier Creature
Creature — Kithkin Soldier 2/1
When this creature enters, put a +1/+1 counter on target creature.
Encore %2%W
Kinsbaile Skirmisher Creature
3 versions
Creature — Kithkin Soldier 2/2
When this creature enters, target creature gets +1/+1 until end of turn.
Kinscaer Sentry Creature
3 versions
Creature — Kithkin Soldier 2/2
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Kitesail Apprentice Creature
2 versions
Creature — Kor Soldier 1/1
As long as this creature is equipped, it gets +1/+1 and has flying.
Kitesail Cleric Creature
Creature — Kor Cleric 1/1
Kicker %2%W
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Kitesail Scout Creature
Creature — Kor Scout 1/1
Flying
Kithkeeper Creature
Creature — Elemental 3/3
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
38777 cards found
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