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Knight of the Hokey Pokey Creature
2 versions
Creature — Knight 2/2
First strike
%1%W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): The next time a source of your choice would deal damage to Knight of the Hokey Pokey this turn, prevent that damage.
Knight of the Holy Nimbus Creature
3 versions
Creature — Human Rebel Knight 2/2
Flanking
If this creature would be destroyed, regenerate it.
%2: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Knight of the Keep Creature
Starter Kit
2 versions
Creature — Human Knight 3/2
Knight of the New Coalition Creature
Creature — Human Knight 2/2
Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Knight of the Pilgrim's Road Creature
Creature — Human Knight 3/2
Renown 1
Knight of the Skyward Eye Creature
4 versions
Creature — Human Knight 2/2
%3%G: This creature gets +3/+3 until end of turn. Activate only once each turn.
Knight of the Tusk Creature
Basri / Legion / Enchanted
3 versions
Creature — Human Knight 3/7
Vigilance
Knight of the White Orchid Creature
12 versions
Creature — Human Knight 2/2
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Knight of Valor Creature
Creature — Human Knight 2/2
Flanking
%1%W: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
Knight-Captain of Eos Creature
The Lord of the Rings: Tales of Middle-earth
2 versions
Creature — Human Knight 2/2
When this creature enters, create two 1/1 white Soldier creature tokens.
%W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Knight-Errant of Eos Creature
4 versions
Creature — Human Knight 4/4
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Knights of Thorn Creature
2 versions
Creature — Human Knight 2/2
Protection from red, banding
Koala-Sheep Creature
Creature — Bear Sheep 3/2
When this creature enters, you gain 3 life.
Konda, Lord of Eiganjo Creature
Legendary Creature — Human Samurai 3/3
Vigilance, indestructible
Bushido 5
Konda's Hatamoto Creature
Creature — Human Samurai 1/2
Bushido 1
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance.
Kongming, "Sleeping Dragon" Creature
5 versions
Legendary Creature — Human Advisor 2/2
Other creatures you control get +1/+1.
Kongming's Contraptions Creature
Creature — Human Soldier 2/4
%T: This creature deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
Kor Aeronaut Creature
2 versions
Creature — Kor Soldier 2/2
Kicker %1%W
Flying
When this creature enters, if it was kicked, target creature gains flying until end of turn.
Kor Blademaster Creature
Creature — Kor Warrior 1/1
Double strike
Equipped Warriors you control have double strike.
Kor Bladewhirl Creature
2 versions
Creature — Kor Soldier Ally 2/2
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
Kor Cartographer Creature
7 versions
Creature — Kor Scout 2/2
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor Castigator Creature
Creature — Kor Wizard Ally 3/1
This creature can't be blocked by Eldrazi Scions.
Kor Celebrant Creature
2 versions
Creature — Kor Cleric 1/4
Whenever this creature or another creature you control enters, you gain 1 life.
Kor Duelist Creature
4 versions
Creature — Kor Soldier 1/1
As long as this creature is equipped, it has double strike.
Kor Entanglers Creature
Creature — Kor Soldier Ally 3/4
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Kor Firewalker Creature
4 versions
Creature — Kor Soldier 2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Kor Hookmaster Creature
6 versions
Creature — Kor Soldier 2/2
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Kor Line-Slinger Creature
Creature — Kor Scout 0/1
%T: Tap target creature with power 3 or less.
Kor Outfitter Creature
2 versions
Creature — Kor Soldier 2/2
When this creature enters, you may attach target Equipment you control to target creature you control.
Kor Sanctifiers Creature
4 versions
Creature — Kor Cleric 2/3
Kicker %W
When this creature enters, if it was kicked, destroy target artifact or enchantment.
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