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Knight-Errant of Eos Creature
4 versions
Creature — Human Knight 4/4
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Knights of Thorn Creature
2 versions
Creature — Human Knight 2/2
Protection from red, banding
Koala-Sheep Creature
Creature — Bear Sheep 3/2
When this creature enters, you gain 3 life.
Konda, Lord of Eiganjo Creature
Legendary Creature — Human Samurai 3/3
Vigilance, indestructible
Bushido 5
Konda's Hatamoto Creature
Creature — Human Samurai 1/2
Bushido 1
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance.
Kongming, "Sleeping Dragon" Creature
5 versions
Legendary Creature — Human Advisor 2/2
Other creatures you control get +1/+1.
Kongming's Contraptions Creature
Creature — Human Soldier 2/4
%T: This creature deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
Kor Aeronaut Creature
2 versions
Creature — Kor Soldier 2/2
Kicker %1%W
Flying
When this creature enters, if it was kicked, target creature gains flying until end of turn.
Kor Blademaster Creature
Creature — Kor Warrior 1/1
Double strike
Equipped Warriors you control have double strike.
Kor Bladewhirl Creature
2 versions
Creature — Kor Soldier Ally 2/2
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
Kor Cartographer Creature
7 versions
Creature — Kor Scout 2/2
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor Castigator Creature
Creature — Kor Wizard Ally 3/1
This creature can't be blocked by Eldrazi Scions.
Kor Celebrant Creature
2 versions
Creature — Kor Cleric 1/4
Whenever this creature or another creature you control enters, you gain 1 life.
Kor Duelist Creature
4 versions
Creature — Kor Soldier 1/1
As long as this creature is equipped, it has double strike.
Kor Entanglers Creature
Creature — Kor Soldier Ally 3/4
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Kor Firewalker Creature
4 versions
Creature — Kor Soldier 2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Kor Hookmaster Creature
6 versions
Creature — Kor Soldier 2/2
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Kor Line-Slinger Creature
Creature — Kor Scout 0/1
%T: Tap target creature with power 3 or less.
Kor Outfitter Creature
2 versions
Creature — Kor Soldier 2/2
When this creature enters, you may attach target Equipment you control to target creature you control.
Kor Sanctifiers Creature
4 versions
Creature — Kor Cleric 2/3
Kicker %W
When this creature enters, if it was kicked, destroy target artifact or enchantment.
Kor Scythemaster Creature
Creature — Kor Soldier Ally 3/1
This creature has first strike as long as it's attacking.
Kor Sky Climber Creature
2 versions
Creature — Kor Soldier Ally 3/2
%1%W: This creature gains flying until end of turn.
Kor Skyfisher Creature
7 versions
Creature — Kor Soldier 2/3
Flying
When this creature enters, return a permanent you control to its owner's hand.
Kor Spiritdancer Creature
8 versions
Creature — Kor Wizard 0/2
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Koth of the Homestead Creature
Legendary Creature — Human Citizen 2/3
Landfall — Whenever a land you control enters, you gain 1 life.
Whenever a Plains you control enters, put a +1/+1 counter on target creature.
Koya, Death from Above Creature
Legendary Creature — Mutant Ninja Bird 2/1
Flying
When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay %3%B. If you don't, return that card to the battlefield under its owner's control.
Kree Commandos Creature
Creature — Kree Soldier Villain 2/1
Flying, vigilance
Prowess
Kutzil's Flanker Creature
4 versions
Creature — Cat Warrior 3/1
Flash
When this creature enters, choose one —
• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
Kwende, Pride of Femeref Creature
7 versions
Legendary Creature — Human Knight 2/2
Double strike
Creatures you control with first strike have double strike.
Kyodai, Soul of Kamigawa Creature
5 versions
Legendary Creature — Dragon Spirit 3/3
Flash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
%W%U%B%R%G: Kyodai gets +5/+5 until end of turn.
38777 cards found
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