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Majestic Heliopterus Creature
2 versions
Creature — Dinosaur 2/2
Flying
Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.
Major Teroh Creature
Legendary Creature — Bird Soldier 2/3
Flying
%3%W%W, Sacrifice Major Teroh: Exile all black creatures.
Makeshift Battalion Creature
3 versions
Creature — Human Soldier 3/2
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Makindi Aeronaut Creature
Creature — Kor Scout Ally 1/3
Flying
Makindi Griffin Creature
2 versions
Creature — Griffin 2/4
Flying
Makindi Ox Creature
2 versions
Creature — Ox 4/4
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Makindi Patrol Creature
Creature — Human Knight Ally 2/3
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Makindi Shieldmate Creature
Creature — Kor Soldier Ally 0/3
Defender
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Malach of the Dawn Creature
Creature — Angel 2/4
Flying
%W%W%W: Regenerate this creature.
Malamet War Scribe Creature
Creature — Cat Warrior 4/3
When this creature enters, creatures you control get +2/+1 until end of turn.
Man of Measure Creature
Creature — Human Knight 2/2
As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
Maned Serval Creature
Creature — Cat 1/4
Vigilance
Mangara of Corondor Creature
3 versions
Legendary Creature — Human Wizard 1/1
%T: Exile Mangara and target permanent.
Mangara, the Diplomat Creature
11 versions
Legendary Creature — Human Cleric 2/4
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Marble Titan Creature
2 versions
Creature — Giant 3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Mardu Devotee Creature
Creature — Human Scout 1/2
When this creature enters, scry 2.
%1: Add %R, %W, or %B. Activate only once each turn.
Mardu Hateblade Creature
2 versions
Creature — Human Warrior 1/1
%B: This creature gains deathtouch until end of turn.
Mardu Hordechief Creature
2 versions
Creature — Human Warrior 2/3
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
Mardu Woe-Reaper Creature
Creature — Human Warrior 2/1
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Marketwatch Phantom Creature
Creature — Spirit Detective 2/2
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Marsh Threader Creature
Creature — Kor Scout 2/1
Swampwalk
Martyr for the Cause Creature
Creature — Human Soldier 2/2
When this creature dies, proliferate.
Martyr of Dusk Creature
2 versions
Creature — Vampire Soldier 2/1
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
Martyr of Sands Creature
2 versions
Creature — Human Cleric 1/1
%1, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
Martyred Rusalka Creature
Orzhov deck
2 versions
Creature — Spirit 1/1
%W, Sacrifice a creature: Target creature can't attack this turn.
Martyrs of Korlis Creature
2 versions
Creature — Human 1/6
As long as this creature is untapped, all damage that would be dealt to you by artifacts is dealt to this creature instead.
Martyr's Soul Creature
Spirits
2 versions
Creature — Spirit Soldier 3/2
Convoke
When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
Masako the Humorless Creature
Legendary Creature — Human Advisor 2/1
Flash
Tapped creatures you control can block as though they were untapped.
Master Apothecary Creature
Creature — Human Cleric 2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Master Decoy Creature
7 versions
Creature — Human Soldier 1/2
%W, %T: Tap target creature.
38027 cards found
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