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Momo, Friendly Flier Creature
4 versions
Legendary Creature — Lemur Bat Ally 1/1
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs %1 less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Momo, Playful Pet Creature
Legendary Creature — Lemur Bat Ally 1/1
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token.
• Put a +1/+1 counter on target creature you control.
Scry 2.
Momo, Rambunctious Rascal Creature
2 versions
Legendary Creature — Lemur Bat Ally 1/1
Flying
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
Monastery Mentor Creature
10 versions
Creature — Human Monk 2/2
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Mondrak, Glory Dominus Creature
6 versions
Legendary Creature — Phyrexian Horror 4/4
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
%1%PW%PW, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (%PW can be paid with either %W or 2 life.)
Monica Rambeau Creature
3 versions
Legendary Creature — Human Hero 3/3
Flying, prowess
%2%R%W%W: Transform Monica Rambeau. Activate only as a sorcery.
Monk Gyatso Creature
2 versions
Legendary Creature — Human Monk 3/3
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature.
Monk Idealist Creature
3 versions
Creature — Human Monk Cleric 2/2
When this creature enters, return target enchantment card from your graveyard to your hand.
Monk of the Open Hand Creature
2 versions
Creature — Elf Monk 1/1
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Monk Realist Creature
2 versions
Creature — Human Monk Cleric 1/1
When this creature enters, destroy target enchantment.
Moon-Blessed Cleric Creature
3 versions
Creature — Human Elf Cleric 3/2
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Moonlight Geist Creature
Creature — Spirit 2/1
Flying
%3%W: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Moonlit Lamenter Creature
Creature — Treefolk Cleric 2/5
This creature enters with a -1/-1 counter on it.
%1%W, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
Moonlit Strider Creature
3 versions
Creature — Spirit 1/4
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3
Moonshaker Cavalry Creature
6 versions
Creature — Spirit Knight 6/6
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Moonwing Moth Creature
Creature — Insect 2/1
Flying
%W: This creature gets +0/+1 until end of turn.
Moorish Cavalry Creature
11/121
2 versions
Creature — Human Knight 3/3
Trample
Moorland Drifter Creature
Creature — Spirit 2/2
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
Moorland Inquisitor Creature
4 versions
Creature — Human Soldier 2/2
%2%W: This creature gains first strike until end of turn.
Moorland Rescuer Creature
2 versions
Creature — Human Knight 4/4
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Moradin's Disciples Creature
Creature — Dwarf Cleric 2/3
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
Morning Apparition
Transformed Mourning Patrol
Creature  
2 versions
Creature — Spirit Soldier 2/1
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Mosquito Guard Creature
2 versions
Creature — Kithkin Soldier 1/1
First strike
Reinforce 1 — %1%W
Mother of Runes Creature
17 versions
Creature — Human Cleric 1/1
%T: Target creature you control gains protection from the color of your choice until end of turn.
Mothlight Processionist Creature
Alchemy: Duskmourn
Creature — Human Cleric 2/2
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
Mothrider Cavalry Creature
Alchemy: Kamigawa
Creature — Human Samurai 2/2
This spell costs %2 less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
Mothrider Patrol Creature
Creature — Fox Warrior 1/1
Flying
%3%W, %T: Tap target creature.
Mothrider Samurai Creature
Creature — Human Samurai 2/2
Flying
Bushido 1
Mounted Archers Creature
2 versions
Creature — Human Soldier Archer 2/3
Reach
%W: This creature can block an additional creature this turn.
Mourning Patrol Creature
2 versions
Creature — Human Soldier 2/3
Vigilance
Disturb %3%W
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