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Mouse Trapper Creature
Creature — Mouse Soldier 3/2
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Mtenda Griffin Creature
Creature — Griffin 2/2
Flying
%W, %T: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Mtenda Herder Creature
Creature — Human Scout 1/1
Flanking
Mummy Paramount Creature
Creature — Zombie 2/2
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.
Munda's Vanguard Creature
3 versions
Creature — Kor Knight Ally 3/3
Cohort — %T, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Muraganda Eldrazi Creature
Playtest Card
Creature — Eldrazi Dinosaur 6/5
Devoid
Deworded (This creature counts as having no abilities.)
When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
Museum Nightwatch Creature
Creature — Centaur Soldier 3/2
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise %1%W
Mycologist Creature
2 versions
Creature — Human Druid 0/2
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Myojin of Blooming Dawn Creature
2 versions
Legendary Creature — Spirit 4/6
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Myojin of Cleansing Fire Creature
Legendary Creature — Spirit 4/6
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myrel, Shield of Argive Creature
6 versions
Legendary Creature — Human Soldier 3/4
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Myrsmith Creature
5 versions
Creature — Human Artificer 2/1
Whenever you cast an artifact spell, you may pay %1. If you do, create a 1/1 colorless Myr artifact creature token.
Mysterious Pathlighter Creature
Creature — Faerie 2/2
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Mystic Crusader Creature
Creature — Human Nomad Mystic 2/1
Protection from black and from red
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystic Familiar Creature
Creature — Bird 1/2
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
Mystic Penitent Creature
Creature — Human Nomad Mystic 1/1
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Mystic Visionary Creature
Creature — Human Nomad Mystic 2/1
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Mystic Zealot Creature
3 versions
Creature — Human Nomad Mystic 2/4
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Nacatl Hunt-Pride Creature
2 versions
Creature — Cat Warrior 5/4
Vigilance
%R, %T: Target creature can't block this turn.
%G, %T: Target creature blocks this turn if able.
Nadaar, Selfless Paladin Creature
D&D Ampersand Promo
5 versions
Legendary Creature — Dragon Knight 3/3
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Nagao, Bound by Honor Creature
Kamigawa: Neon Dynasty
2 versions
Legendary Creature — Human Samurai 3/3
Bushido 1
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Nav Squad Commandos Creature
Creature — Human Soldier 3/5
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Nearheath Chaplain Creature
2 versions
Creature — Human Cleric 3/1
Lifelink
%2%W, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Nearheath Pilgrim Creature
2 versions
Creature — Human Cleric 2/1
Soulbond
As long as this creature is paired with another creature, both creatures have lifelink.
Nebelgast Beguiler Creature
2 versions
Creature — Spirit 2/5
%W, %T: Tap target creature.
Neighborhood Guardian Creature
2 versions
Creature — Unicorn 2/2
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Nesting Dovehawk Creature
2 versions
Creature — Bird 2/2
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Netter en-Dal Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: Target creature can't attack this turn.
Nettle Guard Creature
Creature — Mouse Soldier 3/1
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Nettling Host Creature
Alchemy: Phyrexia
Creature — Phyrexian Horror 3/3
Toxic 2
Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
38027 cards found
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