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Order of Leitbur Creature
4 versions
Creature — Human Cleric Knight 2/1
Protection from black
%W: This creature gains first strike until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
Order of the Golden Cricket Creature
Knights
2 versions
Creature — Kithkin Knight 2/2
Whenever this creature attacks, you may pay %W. If you do, it gains flying until end of turn.
Order of the Sacred Torch Creature
4 versions
Creature — Human Knight 2/2
%T, Pay 1 life: Counter target black spell.
Order of the Stars Creature
Creature — Human Cleric 0/1
Defender
As this creature enters, choose a color.
This creature has protection from the chosen color.
Order of the White Shield Creature
4 versions
Creature — Human Knight 2/1
Protection from black
%W: This creature gains first strike until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
Order of Whiteclay Creature
Commander decks
2 versions
Creature — Kithkin Cleric 1/4
%1%W%W, %Q: Return target creature card with mana value 3 or less from your graveyard to the battlefield. (%Q is the untap symbol.)
Ordinary Pony Creature
2 versions
Host Creature — Horse 2/3
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Oreskos Explorer Creature
8 versions
Creature — Cat Scout 2/2
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Oreskos Sun Guide Creature
Creature — Cat Monk 2/2
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Oreskos Swiftclaw Creature
4 versions
Creature — Cat Warrior 3/1
Ori, Keeper of Songs Creature
Legendary Creature — Dwarf Bard 3/3
Storied
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
Ori, Plate Stacker Creature
Borderless Scene
Legendary Creature — Dwarf Bard 3/3
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
Orim, Samite Healer Creature
2 versions
Legendary Creature — Human Cleric 1/3
%T: Prevent the next 3 damage that would be dealt to any target this turn.
Oriss, Samite Guardian Creature
Legendary Creature — Human Cleric 1/3
%T: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Ornitharch Creature
Creature — Archon 3/3
Flying
Tribute 2
When this creature enters, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Orphans of the Wheat Creature
Creature — Human 2/1
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Orthodoxy Enforcer Creature
Creature — Phyrexian Cleric 2/4
Vigilance
This creature gets +2/+0 as long as you control two or more artifacts.
Orzhov Advokist Creature
8 versions
Creature — Human Advisor 1/4
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Osai Vultures Creature
4 versions
Creature — Bird 1/1
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
Oswald Fiddlebender Creature
D&D Ampersand Promo
5 versions
Legendary Creature — Gnome Artificer 2/2
Magical Tinkering%W, %T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Otherworldly Escort Creature
2 versions
Creature — Human Detective 4/3
Flash
When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
%1%W, %T, Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.
Outlaw Medic Creature
Creature — Human Rogue 1/3
Lifelink
When this creature dies, draw a card.
Outrider en-Kor Creature
2 versions
Creature — Kor Rebel Knight 2/2
Flanking
%0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Overseer of Vault 76 Creature
4 versions
Legendary Creature — Human Advisor 3/3
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
Owlin Historian Creature
Creature — Bird Cleric 2/3
Flying
When this creature enters, surveil 1.
Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Ox Drover Creature
2 versions
Creature — Human Peasant 4/4
Vigilance
This creature can't be blocked by Oxen.
Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
Oyobi, Who Split the Heavens Creature
3 versions
Legendary Creature — Spirit 3/6
Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Pack Leader Creature
SLD deck: Raining Cats and Dogs
6 versions
Creature — Dog 2/2
Other Dogs you control get +1/+1.
Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Paired Tactician Creature
Creature — Human Warrior 3/2
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Palace Guard Creature
2 versions
Creature — Human Soldier 1/4
This creature can block any number of creatures.
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