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Pilgrim of the Ages Creature
Holy / Spirits
3 versions
Creature — Spirit 2/1
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
%6: Return this card from your graveyard to your hand.
Pilgrim of Virtue Creature
Creature — Human Cleric 1/3
Protection from black
%W, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.
Pillardrop Rescuer Creature
Holy
2 versions
Creature — Spirit Cleric 2/2
Flying
When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Pillarfield Ox Creature
4 versions
Creature — Ox 2/4
Pious Evangel Creature
Creature — Human Cleric 2/2
Whenever this creature or another creature you control enters, you gain 1 life.
%2, %T, Sacrifice another permanent: Transform this creature.
Pious Kitsune Creature
Creature — Fox Cleric 1/2
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature.
%T, Remove a devotion counter from this creature: You gain 1 life.
Pious Warrior Creature
Creature — Human Rebel Warrior 2/3
Whenever this creature is dealt combat damage, you gain that much life.
Pious Wayfarer Creature
Constellation
2 versions
Creature — Human Scout 1/2
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Pipsqueak, Rebel Strongarm Creature
Legendary Creature — Human Rebel Ally 4/4
Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
Plain Walker Creature
Playtest Card
Creature — Kithkin Rogue 2/3
Plainswalk
Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)
Whenever this creature deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
Planar Ally Creature
Creature — Angel 3/3
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Planar Guide Creature
Creature — Human Cleric 1/1
%3%W, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Plated Pegasus Creature
Creature — Pegasus 1/2
Flash
Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
Plated Sliver Creature
Creature — Sliver 1/1
All Sliver creatures get +0/+1.
Plover Knights Creature
2 versions
Creature — Kithkin Knight 3/3
Flying, first strike
Poised Practitioner Creature
Creature — Human Monk 2/3
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1.
Pollen-Shield Hare Creature
4 versions
Creature — Rabbit 2/2
Creature tokens you control get +1/+1.
Porcelain Zealot Creature
Creature — Phyrexian Soldier 2/3
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
Possessed Goat Creature
Creature — Goat 1/1
%3, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
Possessed Nomad Creature
Creature — Human Nomad Horror 3/3
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has "%2%B, %T: Destroy target white creature."
Poultice Sliver Creature
2 versions
Creature — Sliver 2/2
All Slivers have "%2, %T: Regenerate target Sliver."
Pouncing Lynx Creature
Cats
2 versions
Creature — Cat 2/1
During your turn, this creature has first strike.
Powerstone Engineer Creature
Creature — Human Artificer 2/1
When this creature dies, create a tapped Powerstone token.
Prairie Dog Creature
Creature — Squirrel 2/2
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
%4%W: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Prairie Survivalist Creature
Alchemy: Thunder Junction
Creature — Human Scout 0/1
Flying
At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0.
Prava of the Steel Legion Creature
4 versions
Legendary Creature — Cat Soldier 1/4
During your turn, creature tokens you control get +1/+4.
%3%W: Create a 1/1 white Soldier creature token.
Partner
Preacher Creature
2 versions
Creature — Human Cleric 1/1
You may choose not to untap this creature during your untap step.
%T: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
Precinct Captain Creature
3 versions
Creature — Human Soldier 2/2
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Preeminent Captain Creature
2 versions
Creature — Kithkin Soldier 2/2
First strike
Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Prehistoric Pet Creature
2 versions
Creature — Dinosaur Ninja 1/2
This creature can't be blocked by creatures with greater power.
%1%W, %T: Return another target creature you control to its owner's hand. Activate only during your turn.
38029 cards found
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