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Ruff, Underdog Champ Creature
2 versions
Legendary Creature — Dog Soldier 3/2
All Hounds are Dogs. (We'll errata this to be true.)
First strike, lifelink
Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
Ruham Djinn Creature
Creature — Djinn 5/5
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Ruin Ghost Creature
Creature — Spirit 1/1
%W, %T: Exile target land you control, then return it to the battlefield under your control.
Ruin-Lurker Bat Creature
Creature — Bat 1/1
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1.
Rumbling Sentry Creature
Creature — Giant 3/6
When this creature enters, scry 1.
Rumor Gatherer Creature
4 versions
Creature — Elf Wizard 2/1
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Rune-Cervin Rider Creature
Creature — Elf Knight 2/2
Flying
%WG%WG: This creature gets +1/+1 until end of turn.
Runeforge Champion Creature
4 versions
Creature — Dwarf Warrior 2/3
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay %1 rather than pay the mana cost for Rune spells you cast.
Rune-Tail, Kitsune Ascendant Creature
Kamigawa: Neon Dynasty
3 versions
Legendary Creature — Fox Monk 2/2
When you have 30 or more life, flip Rune-Tail.
Rustwing Falcon Creature
Creature — Bird 1/2
Flying
Saavik, Stoic Student Creature
Legendary Creature — Vulcan Advisor 2/2
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Sacred Cat Creature
3 versions
Creature — Cat 1/1
Lifelink
Embalm %W
Sacred Guide Creature
Creature — Human Cleric 1/1
%1%W, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Sacred Knight Creature
Creature — Human Knight 3/2
This creature can't be blocked by black and/or red creatures.
Safehold Sentry Creature
Creature — Elf Warrior 2/2
%2%W, %Q: This creature gets +0/+2 until end of turn. (%Q is the untap symbol.)
Sage of the Skies Creature
4 versions
Creature — Human Monk 2/3
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Sage-Eye Harrier Creature
Creature — Bird Warrior 1/5
Flying
Morph %3%W
Saint Elenda Creature
Alchemy: Thunder Junction
Legendary Creature — Vampire Cleric 4/7
Lifelink
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.

Saint Elenda's spellbook includes the following cards:
Faith's Fetters
Ritual of Rejuvenation
Invoke the Divine
Inspiring Cleric
Sally Pride, Lioness Leader Creature
2 versions
Legendary Creature — Cat Mutant Rebel 2/4
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.
Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Salt Road Packbeast Creature
Creature — Beast 4/3
Affinity for creatures
When this creature enters, draw a card.
Salt Road Patrol Creature
Creature — Human Scout 2/5
Outlast %1%W
Saltfield Recluse Creature
3 versions
Creature — Human Rebel Cleric 1/2
%T: Target creature gets -2/-0 until end of turn.
Saltskitter Creature
Creature — Wurm 3/4
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.
Salvage Scout Creature
Creature — Human Scout 1/1
%W, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Salvation Swan Creature
4 versions
Creature — Bird Cleric 3/3
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Samite Alchemist Creature
2 versions
Creature — Human Cleric 0/2
%W%W, %T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Samite Censer-Bearer Creature
Creature — Human Rebel Cleric 1/1
%W, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite Elder Creature
Creature — Human Cleric 1/2
%T: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Samite Healer Creature
15 versions
Creature — Human Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
Samite Herbalist Creature
Creature — Human Cleric 2/1
Whenever this creature becomes tapped, you gain 1 life and scry 1.
38029 cards found
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