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Samite Pilgrim Creature
Creature — Human Cleric 1/1
Domain — %T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Samurai Enforcers Creature
Creature — Human Samurai 4/4
Bushido 2
Samurai of the Pale Curtain Creature
2 versions
Creature — Fox Samurai 2/2
Bushido 1
If a permanent would be put into a graveyard, exile it instead.
Samwise the Stouthearted Creature
5 versions
Legendary Creature — Halfling Peasant 2/1
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Sanctifier en-Vec Creature
4 versions
Creature — Human Cleric 2/2
Protection from black and from red
When this creature enters, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Sanctifier of Souls Creature
3 versions
Creature — Human Cleric 2/3
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
%2%W, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Sanctuary Cat Creature
3 versions
Creature — Cat 1/2
Sanctuary Warden Creature
5 versions
Creature — Angel Soldier 5/5
Flying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Sanctum Custodian Creature
2 versions
Creature — Human Cleric 1/2
%T: Prevent the next 2 damage that would be dealt to any target this turn.
Sanctum Guardian Creature
51/60 Angels
4 versions
Creature — Human Cleric 1/4
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Sanctum Prelate Creature
Buy-a-Box
3 versions
Creature — Human Cleric 2/2
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Sanctum Spirit Creature
2 versions
Creature — Spirit 3/2
Lifelink
Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Sand Scout Creature
2 versions
Creature — Human Scout 2/2
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Sandcloud Harbinger Creature
Alchemy: Bloomburrow
Creature — Elemental Horse 2/4
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
Sandcrafter Mage Creature
Creature — Human Wizard 2/2
When this creature enters, bolster 1.
Sandsower Creature
4 versions
Creature — Spirit 1/3
Tap three untapped creatures you control: Tap target creature.
Sandsteppe Outcast Creature
Stalwart
3 versions
Creature — Human Warrior 2/1
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 white Spirit creature token with flying.
Sandstorm Charger Creature
2 versions
Creature — Beast 3/4
Megamorph %4%W
Sanguine Evangelist Creature
4 versions
Creature — Vampire Cleric 2/1
Battle cry
When this creature enters or dies, create a 1/1 black Bat creature token with flying.
Sanguine Glorifier Creature
Creature — Vampire Cleric 3/3
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Sanguine Sipper Creature
2 versions
Creature — Vampire Guest 3/1
This creature has lifelink as long as you control a stickered permanent.
Sanwell, Avenger Ace Creature
Retro Frame
2 versions
Legendary Creature — Human Pilot 3/1
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Saradoc, Master of Buckland Creature
Jumpstart pack
2 versions
Legendary Creature — Halfling Citizen 2/4
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Sarah Jane Smith Creature
6 versions
Legendary Creature — Human Detective 2/1
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Savai Sabertooth Creature
Creature — Cat 3/1
Savannah Lions Creature
21 versions
Creature — Cat 2/1
Savannah Sage Creature
Cats
2 versions
Creature — Cat Cleric 2/2
When this creature enters, you gain 2 life.
Savior of Ollenbock Creature
5 versions
Creature — Human Soldier 1/2
Training
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Savior of the Sleeping Creature
Creature — Human Knight 2/3
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Savior of the Small Creature
Creature — Kor Survivor 3/4
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
38029 cards found
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